The Amiga version of Roadwar 2000 (sometimes called Roadwar 2k) was released in 1987 (it shows the year in the intro splash graphics for the historically curious). Also, the Amiga, Atari ST and Apple IIgs versions sported digital sound effects and higher-quality graphics than the previous versions.
Roadwar 2000 is essentially rip of the Mad Max idea: post-apocalypse, except the focus in the continental U.S. instead of the desert landscape of Australia. You try to build a posse (rather than go it alone) - safety in numbers, right? Another twist is that many cities are still on the map, ready for you to loot, find more cars (which impact the amount of stuff you can keep) and people you might get to join your growing little army. It's all about searching, and running, in the early days. And still dying.
This is an extremely difficult game, especially in the beginning. You will die, guaranteed, over and over for hours and possibly days before you start to get the hang of things. (See screenshot 7 for a preview of something you'll see a LOT.) But don't give up. This game becomes really fun once you get the hang of it.
Back of the Box:
WHEN HIGHWAYS BECOME BATTLEFIELDS...
In the year 2000, bacteriological warfare has ripped apart the very fabric of American civilization. Cities have turned into gangland prizes; the highways, into battlefields.
You are the patriotic leader of a road gang who has been asked by what is left of Federal Government to locate eight scientists. Return them to a secret underground lab so they can develop a vaccine to neutralize the deadly microbes.
As you crisscross the highways on your desperate mission, you must constantly battle mutants, cannibals and rival road gangs. You can let the computer resolve combat quickly, or choose to personally direct the fighting in great detail. Assign men to vehicles and move them around. Order your men to fire with guns or crossbows, ram or board enemy vehicles.
ROADWAR 2000 is an exciting game of survival in a brutal land. Maximize your chances by fighting for new recruits, vehicles, supplies, food, gas, guns, ammunition, and medicine.
In the race to save the United States, these are more precious than gold.