Indiana Jones and the Fate of Atlantis is a spectacle to behold and experience for all adventure fans. From a technical standpoint, it is noteworthy for several reasons.
First, Hal Barwood and his animation crew used rotoscoping as a guide. This is a process where live actors are recorded as if they are in a film, and are used as a foundation where animators draw animated cells over the footage. This creates a very realistic sense of motion (and does not employ cartoonish transitions of squash and stretch to exaggerate motion). Rotoscoping is not an inexpensive process, but the results can come off as very realistic.
Second, the absolutely incredible background art in the game is part beauty and part impressively realistic. These were all created on Amiga computers by artists using Deluxe Paint, naturally. That's pretty important as this game is sometimes remembered for ushering in a new era of VGA graphics on PCs. By this time the Amiga was an old machine - think about that for a moment.
Third, LucasArts decided to use their innovative music technology iMuse, which would alter its sound and tempo depending on user inputs in the game to make the experience even more immersive.
As for game mechanics Indiana Jones and the Fate of Atlantis included a feature for “Talk” between characters. This allowed Indy to get out of most of the difficult situations he finds himself in with without too much difficulty if you “chose your adventure” correctly in the dialog options presented. It helps if you truly role-play the Indy character and attempt to do what you think he would have done or said in one of the films.
As usual with the point’n click adventure genre, too many times players are left to unlock painfully cryptic “puzzles” in order to advance in the game. In that regard, the game occasionally leaves one pondering if cheating should enter the equation just to release the frustration. But because this game allows more than one linear path to glory (there are in fact 3 separate paths depending on the action style one chooses) that temptation usually subsides.
By creating a more flexible system for gamers, combined with fabulous graphics & sound, believable characters and an amazing story, Indiana Jones and the Fate of Atlantis went on the become a massive commercial success for good reason.
This installment of the SCUMM engine is fantastic and one of the best. This game came out after “Last Crusade” and was the only one not based on a previous film. For some fans, this probably felt like it was the legitimate fourth chapter in the Indy saga.
The back of the box:
The Man In The Hat Is Back In His Greatest Adventure Yet!
1939 - The eve of World War II. Nazi agents are about to get their hands on a weapon more dangerous than the atom bomb. Only Indy can stop them before they unleash the deadly secret that sank Atlantis.
Indiana Jones and the Fate of Atlantis
Point'n click your way through fistfights, puzzles, balloon rides, car chases and Indy one-liners.
Explore over 200 spectacular locations.
Hear LucasArts' exclusive iMuse create a musical score that follows your ever move.
Play and replay - three unique challenging paths to vanquish the Reich.
Play bumper cars with Gestapo kidnappers.
Repair an ancient doomsday machine...carefully.
Soar across the vast Sahara in search of mysterious ruins.
Capture a Nazi sub and find Atlantis' secret air lock.
Hot foot it across a sizzling lava pit.