I personally give this one a 5, though I can see where others might think of it lower. This was probably first RPG I ever got into. As a kid I spent most of my time in that little training area, again, unwilling to look up that terrible manual based copy protection. When I did at last I was horrified at the destruction of the home I had personally spent so much time in. I wondered aimlessly on foot until I found the beautiful star port... The adventure was so incredible for me. I adored the combat system, where, like many RPGs, you strategically chose your next action. The addition of beautiful cut scene animations and sound during combat was always that extra touch of magic for me. The feeling first time I broke that one guy out or prison, sneaking around on foot to steal a mech, and the same guy turning out to be a traitor... Heart pounding moments... Then to send a nice satisfying laser (great sound for the laser) in his direction to fry him for good... This game was a winner in my book. I loved the auto-map, probably the best auto-map of any game of that era. I searched every square inch of that huge map... I was rewarded for stepping back into the ruins of my old home... With any American RPG of the era, there's not much story, but what's there is powerful and memorable. My first introduction to the Battletech/Mechwarrior franchise, and I still believe this is the best representation that series ever got in computer form. Mechwarrior is of course an incredible combat simulation, but that's all it is and that's all it ever will be. A great looking first person shooter with little substance for the mind. I didn't have the 2nd Battletech as a kid but it was one of the first games I downloaded when I got the chance... And what a sad sequel in my eyes... To go from this special RPG to the next one always makes me wonder what might have been. I have to disagree with the thoughts on the Amiga port being of the lazy variety. When viewed side by side with the DOS version you may be tempted to believe that, but on closer inspection (and having played both versions) this is not a lazy port. It's not "upgraded" port by any means, but it's not "lazy". It's not a straight port. You'll notice most of the buildings in the DOS version are blue in color, where the Amiga version gives some a nice grey/pink scheme and . Faces are given a realistic peach tone on the Amiga and are given the normal terrible red in the DOS version. I'm not even positive if this was an original DOS game, it may be a C64 port. If that's the case, all the more credit to the Amiga version. Of course the DOS version featured only PC speaker sound effects where as the Amiga featured quite wonderful sound during combat. You're going to get the basic same experience regardless of which version you play, but there's no doubt in my mind the Amiga version is just that extra bit of wonderful. A good game is a good game, that's my first thoughts. Next, how did it utilize the hardware if original or port. This was a port, and it certainly does not make it obvious it's not a lazy one... But it does all you can really ask of a port. It understands it's on another machine and it tweaks the game for you. The colors are different, they are better, sound effects were added are better, the game is both played and saved on a single floppy disk at fast speeds... While I would love for every port on the Amiga to be a thousand times better than EGA, you can only differ yourself so much from the original hardwares vision. This game did all a port could ask for, it understood it was on different hardware and it altered itself for that hardware. That is a good port in my eyes.