Amiga Animation Volume 4 Issue 1

Graphics, Music, Productivity & Hardware, Entertainment, Utilities, Columns

GRAPHICS 
ANIMATION STUDIO - Animation and Tutorial 
    - DEMO PROGRAM ON DISK 
WATER EFFECTS AND RAY TRACING TUTORIAL 
    - IMAGES ON DISK 
THE VIDEOSCAPE TRILOGY - The evolution of desktop animation. 
INSTALLING YOUR OWN AGNES CHIP - Transform your Amiga 500! 
RAY TRACED IMAGES IN DYNAMIC HI-RES - Who Needs A FrameBuffer? 
    - IMAGES ON DISK 
THE BASICS BEHIND RAY TRACING CONCEPTS - How the variables interact.

MUSIC 
MED - Instruments, sample music and more; a complete music system. 
    - COMPLETE PROGRAM ON DISK 
AUDIOMASTER III - Review plus multisampled music and sound effects. 
    - MUSIC ON DISK 
MIDI BASICS - What MIDI can do for you. 
NEWS - Combining sound with your productions plus much more.

PRODUCTIVITY & HARDWARE
WORLD OF COMMODORE -What dazzled Toronto's crowd. 
SUPRA'S REMOVABLE HARD DISK - Review. 
TO BUY OR NOT TO BUY - Recommendations for purchasing via mail order. 
FLASHCARD - An educational learning system 
    - PROGRAM ON DISK 
DISK CATALOGER - Now you will never lose a file. 
    - PROGRAM ON DISK 
NEWS - Genlocks, hard disks, peripherals and more.

ENTERTAINMENT
TOWER of BABEL - 3D Action/Strategy game demo. \
    - DEMO PROGRAM ON DISK 
STRATEGISTS' CORNER - The latest on Amiga strategy games. 
REVIEWS OF: Lemmings Arcade Fever Buck Rogers StarControl Carthage Harpoon MagicFly Dragon Lord NightHunter Curse of the Azure Bonds ... and more! 
NEWS - Monday Night Football bundle, World of Turrican, Dragon's Lair II and other upcoming titles.

UTILITIES
THE ABSOLUTE LATEST VIRUS KILLERS 
    - PROGRAM ON DISK 
DISK RECOVERY SOFTWARE - Rescue Bad Disks! 
    - PROGRAM ON DISK 
DISKTEST - Disk testing software; advanced protection from data loss! 
    - PROGRAM ON DISK 
FONTS & CLIP ART - Compatible with your favorite paint or desktop publishing programs. 
    - PROGRAM ON DISK 
NEWS - Hot off the presses!

COLUMNS 
CALENDAR OF EVENTS - Shows, conferences and more; all for you and your Amiga. 
DEAR GURU - Answers to your questions plus hints and tips from our resident Guru!

Gallery

977e9c788b84837d40dce81df4aea89e.jpg Amiga Animation Volume 4 Issue 1 - Cover
28819acfe6b5308af7bc63dfd5cfae32.jpg Amiga Animation Volume 4 Issue 1 - Back
559795d8c18e81fbc3c915393e8f5491.jpg Amiga Animation Volume 4 Issue 1 - Disks

Disk Preview

Columns
BridgingTheGap
02/10/1991 05:00
8258
Bridging the Gap

By Kim Schaffer

I have been using the Commodore A2088D Bridgeboard on an almost
daily basis for more than two years now. The Bridgeboard allows
me to use my Amiga and still have decent PC compatibility at a
reasonable cost.  The A2088D Bridgeboard comes with 512K of
memory, a 5" disk drive, and a software port from LPT1: to your
Amiga printer.  Just as with the PC clones of similar
configuration, today's programs always seem to require some
extras: extra memory, extra storage, or extra ports.  This
month's column takes a look at some of the experiences I've had
in getting these extras to work with the Bridgeboard.

A Hard Life

A hard disk drive is probably the first peripheral that you will
want to consider for use with your Bridgeboard.  An Amiga 2000
with a Bridgeboard can use a hard drive from either side of the
Bridgeboard.  There are advantages to both, but both have the
same problem: slow access speed from the other side of the
interface.  

Originally, I wanted to use the Amiga primarily and the PC
occasionally, so I decided to go with an Amiga hard drive as the
drive for both systems.  (In the long run I think it was the
right choice.)  In my original setup, I used an Amiga 1090 hard
card with an ST-125 hard drive.  (In the initial release of the
Bridgeboard software, the Bridgeboard had to be booted by floppy
disk.)  In the autoexec.bat file I used a command called JLINK to
access a file created for the PC on the Amiga drive; this became
my hard drive for the PC.  What I didn't like about this setup
was that the PC side had to boot from a floppy disk.  

The main problem with this configuration, however, was that it
constantly crashed the hard drive: more than once a day.  I was
convinced that either the hard drive or the controller was the
problem.  Unfortunately, I had no way to find out; calls to
Commodore only resulted in finding that a 1090A was in the works,
supposedly for auto-booting the Amiga.  Everyone I spoke to said
if you replace either the hard drive or the controller, you
should replace both.  

Determined not to make the same mistake twice I purchased a GVP
Quantum drive.  The problem went away, and I was a happy camper. 
But I just couldn't bring myself to throw away the old hard drive
and controller, so I saved them.

Soon thereafter, Commodore released the A2286 Bridgeboard.  With
the new board, they also released a new version of the software
that would work for either board.  Included in the new software
was a way to boot the PC side from a file on the Amiga hard
drive.  Not only could you boot the Bridgeboard from the Amiga
hard drive, but you could run through the same setup procedure as
a physical PC drive, including using the fdisk and format
commands; this was great.  It was even better than great; it was
freedom. 

Well, maybe not.  The access to the hard disk still took forever,
and the disk drive head seemed to take a lot of time going back
and forth, back and forth.  I decided that there was too much
disk access.  I was not going to risk crashing my GVP hard disk
as I had done with the old drive.  Not crashing my hard disk
made me very happy; I wanted to keep it that way.

I was looking through a computer ad and spotted a PC hard disk
controller for under $80.  Remember the original hard disk that
kept crashing?  Well, I decided this disk controller was the only
way I could determine if the drive was bad.  I purchased the PC
hard disk controller, and tore open my Amiga once again.  The
instructions were a little overwhelming, but they insisted that
the default settings usually worked.  So that's what I went with,
and it worked!  Well, almost.  After installing and booting the
PC hard disk, I discovered that I had lost my "soft" hard drive. 
After reading through the documentation from Commodore, I
discovered that if a hard drive exists, the soft drive will not
work.

To rectify this situation, I took out the hard drive, rebooted
the Amiga, and got the soft drive working again. Then I
backed-up the soft drive and re-installed the hard drive.  After
booting both the computers, I used "restore" to get the
information on the hard drive.  Then I deleted the soft drive. 
Finally, I have two hard drives (one's a hard card, both are 3"
drives); neither one crashes, and both boot without floppies. 
The PC drive is much slower, and I think that was the original
problem.

LAN Ho!

The Amiga community seems to be going crazy trying to use Amigas
on Local Area Nets, or LANs.  My Amiga has been tied to a LAN for
almost two years now.  Just shove a LAN card into a PC slot, load
the PC LAN software, and away it goes.  It ties me to a remote
laser printer and makes a good extra hard drive.  Printing from
the Amiga was a little awkward though.  Using the LAN for
printing is opposite from the way the communications between the
Amiga and the Bridgeboard interact.  

The Bridgeboard interrupts the Amiga, not the other way around,
so I may never get an easy interface to the Bridgeboard LAN.  I
send things to the printer on the LAN by using the "CMD" command
on the Amiga side to route the printer data to a file, and a
batch file on the Bridgeboard to "aread" the file to the LAN
Printer.  I always use the same file name since its makes for
easier batch files and limits the amount of space tied up on the
hard drive.  

The greatest limitation of using the LAN is the amount of memory
that is taken up for the resident programs.  I didn't think
memory would be a problem when I bought the Bridgeboard; 512K is
a good chunk of memory for a PC.  But then WordPerfect 5.0 for
the PC came along.

I Can't Remember Everything

One of my favorite programs is WordPerfect for the PC.  So maybe
you can guess my frustration when WP wouldn't run because of
"insufficient memory."  The documentation said that WP could run
on a 512K machine, but that didn't include the overhead for the
LAN.  Unfortunately, that was the only way I could get to a
printer, a necessary companion for a wordprocessor.  I had to buy
a memory card.  

Memory cards for 8-bit PCs are scarce.  In fact, the only one I
could obtain was an AST Six Pack Plus.  The Six Pack Plus card
sounded like no hardship. It holds up to 576K of RAM, includes a
serial port, a parallel port, and a clock.  It even has an
optional game port, which I skipped.  Commodore assured me that
the AST would work.

Then I came back to reality.  Commodore said the AST memory card
would work with the Bridgeboard, and it does, but just for memory
expansion.  There's a lot on the card that doesn't agree with the
Bridgeboard.  I have never been able to get the serial, parallel,
or clock ports to work with the card installed in the Amiga; I
think that I have tried every possible combination of jumpers--on
two separate cards.  The serial port won't configure as Com2:
because the Amiga uses Com2:; the serial port won't recognize
Com3:; the serial port refuses to configure to Com1:.  The
parallel port had similar problems but I think the problems were
related to an interrupted level conflict.  The clock just refused
to work on both of the boards I tried, even with a new battery.

If you read the last paragraph and thought about using the
available memory slots on the AST card for configuring 1MB of
memory for the A2088D Bridgeboard, think again.  You can add up
to 572K of memory on the AST board, but you can't configure the
system for a total of more than 640K.  

So I bought the board, disabled the ports, and added 128K to
bring the Bridgeboard up to 640K; finally I could use WordPerfect
while being on the LAN.

Say Good Night

A few final notes.  I have used individual serial and parallel
interface cards and know they can work with the Bridgeboard,
which makes me wonder if AST was taking a few shortcuts, or maybe
Commodore was crowding a little too much in.  I no longer use the
LAN card, but now have a DeskJet Plus printer connected to the
Amiga parallel port.  The LPT1: Amiga program works as
advertised; passing the PC printer port data to the Amiga
printer.  As for using WordPerfect with the A2088D Bridgeboard,
it works, but printing is slow.  I'd like to try the A2286D
Bridgeboard to see how that compares, but Commodore just doesn't
seem interested.

BridgingTheGap.info
12/20/1990 15:00
864
Calendar
12/20/1990 08:00
2053
Amiga CALENDAR

JANUARY 1991

10-13  1991 International Winter Consumer Electronics Show  With
over 1,300 exhibitors, this industry trade show is one you should
not miss.  Las Vegas Convention Center, Las Vegas, NV.  Sponsored
by the Electronic Industries Association, Consumer Electronics
Group, (800)783-5830.

29-30  Deming Management Session  A series of seminars to teach
Dr. Deming's philosophy of never-ending process improvement and
the Quality Process Commitment.  Miami Airport Hilton, Miami, FL. 
Sponsored by Graphic Communication Association, (703)841-8160. 

FEBRUARY

25-March 1  TechDoc Winter '91  Provides information on
commercial, manufacturing, and defense/aerospace industry
technical documentation issues.  Sessions on reviewing software
solutions, applications, and specific industry/customer concerns. 
Radisson Hotel, Palm Springs, CA.  Sponsored by Graphic
Communication Association, (703)841-8160.  

MARCH

4-7  Seybold Seminars '91  Professional Publishing Conference
including seminars on the newest technologies in the publishing
industry.  Boston Marriott Copley Place, Boston, MA.  Sponsored
by Seybold Seminars, (213)457-4704.

4-7   FOSE '91  Computer and Information Systems Conference and
Exposition.  Gain information on Workstations, PCs, computer
graphics, local area networks, optical disk/imaging and systems
and software.  Washington Convention Center, Washington, DC. 
Sponsored by FOSE Computer Graphics, (800)638-8510.

16-18 AmiEXPO  The first AmiEXPO of 1991, featuring Amiga
vendors, developers, user-groups, and publishers.  New York
Hilton, New York, NY.  Sponsored by AmiEXPO, (800)32-AMIGA. 

APRIL

5-7  World of Amiga  A conference and exhibition for the Amiga. 
New York Passenger Ship Terminal, New York, NY.  Sponsored by The
Hunter Group, (416)595-5906.


*Please submit entries for the Calendar three months in advance
of your event to: Amiga Calendar
                  Hahn-Wallace Publishing Group
                  6820 Distribution Dr.
                  Beltsville, MD 20705
             
Calendar.info
12/20/1990 15:00
864
DearGuru
12/20/1990 13:00
1290
Dear Guru,

How do I keep my A1000 alive and as fit as an Amiga 500/2000?
Michael Walters, Idaho Falls, ID

This is definitely one of our most frequently asked questions.  I
believe what you really want to know is how to keep your A1000
completely compatible with a 2000/500.  The unfortunate answer is
that you cannot.

It is important to remember, Michael, that the A1000 is still
basically compatible with the newer models and there are some
ways to improve upon that compatibility.  Gregory Tibbs' A1000
Rejuvenator seems to be the  thing right now.  It provides
several upgrades to the A1000 including the ability to use the
new 1MB Fatter Agnus chip.  Compatibility with the forthcoming
Super Denise is also claimed.  In addition, the Rejuvenator adds
a battery-backed clock, has a video slot, and will be able to use
the 2.0 ROM. 

Also, if your A1000 is just no longer appropriate for the sort of
work or play that you wish it to do, you might consider getting
one of the 2000 family models.  Commodore ran their last upgrade
offer earlier this year, but there are still some dealers around
who may take your old A1000 in trade for a newer model. 
Furthermore, there are still many people out there who might be
interested in an A1000.  After all, it is still an awesome
computer.

DearGuru.info
12/20/1990 15:00
864
MH.info
12/20/1990 16:00
2286
NewsGames
02/10/1991 05:00
1701
Monday Night Football Bundle

Data East is packaging its computer football game, ABC's Monday
Night Football, with ABC Sports' 20th anniversary videotape,
"Monday Night Madness."  $59.95.

Data East, (408)286-7074




World of Turrican

In World of Turrican by InnerPrise, the player pursues the evil
three-headed wizard, Morgul, and tries to end the wizard's reign
of terror.

InnerPrise, (301)785-2268




New Titles from Electronic Arts

In Magic Fly, a search and destroy action game, the player pilots
various spacecraft which resemble invertebrates such as
centipedes, tarantulas and scorpions.  $39.95.

In Curse of the Azure Bonds, the sequel to Pool of Radiance, the
player's party of adventurers awakens to find azure symbols
imprinted in their arms.  Nothing will dispel the blue bonds when
they glow, and the adventurers must do as the bonds command. 
$49.95.

Night Hunter, a horror adventure, allows the player to assume the
role of Count Dracula in a search for five magical medallions. 
$34.95.

Dragonlord, a fantasy role playing game, includes elements of
conquest, strategy, arcade action and imagination.  The player
must hatch, raise and train team of dragons to help him search
for a missing talisman.  $49.95.

Electronic Arts, (415)571-7171




Two Games from ReadySoft

An evil wizard has kidnapped Princess Daphne and has taken her to
a wrinkle of time.  In Dragon's Lair II: Time Warp, the player
assumes the role of Dirk the Daring, the only person who can save
Princess Daphne.

In Wrath of the Demon, the player embarks on a quest to rid the
kingdom of an evil demon and his minions, rescue the princess,
and restore honor to the king.  $49.95.

ReadySoft, (416)731-4175
NewsGames.info
12/20/1990 15:00
864
NewsGraphics
02/10/1991 05:00
1137
Ray Tracing Module for 3-D Professional

Progressive Peripherals & Software has released an advanced ray
tracing software module for 3-D Professional.  The ray tracing
program interfaces directly to 3-D Professional and will be
provided in future releases of 3-D Professional at no additional
charge.  Current 3-D Professional users may receive the module
free of charge.

Progressive Peripherals & Software, (303)825-4144




Create Painting-Like Views

Vistapro allows users to create painting-like views and
animations of real places.  Images can be saved as IFF files or
Turbo Silver objects.  $149.95.

Virtual Reality Laboratories, (805)545-8515




QuickWrite and Graphic Designer

QuickWrite, an entry-level word processor, runs on minimal Amiga
systems.  It offers an advanced mail merge facility, a spelling
checker with a 50,000 dictionary macros, and an ARexx port. 
$75.00.

Graphic Designer, a combination of a CAD program and an
illustration program, is designed for people who need to create
detailed and precise drawings, but who do not have the time to
learn difficult programs.  $125.00.

New Horizons, (512)328-6650

NewsGraphics.info
12/20/1990 15:00
864
NewsHardware
02/10/1991 05:00
1113
High Density Drive

Applied Engineering has released a high density drive which
establishes a standard of 1.52MB and is designed for running
memory-intensive programs.

Applied Engineering, (214)241-0055




Power Supply

The HD150DL power supply for the Amiga 500 is a 165 watt power
supply for use with just about any peripheral.  $179.00.

Luna Tech, (813)378-5477




News from Progressive Peripherals and Software

Progressive Peripherals & Software has released the 040-DC
accelerator card with data compression for all Amiga 3000
computers. $1,295.00.

PPS has also announced DoubleTalk, an AppleTalk compatible
network for all Amiga models.

Baud Bandit Telecommunications Software v 1.5 offers greater
control of programs and peripherals through the addition of ARexx
commands.  Upgrades available for $10.00.

Progressive Peripherals & Software, (303)825-4144




Multi-Function Board

IN-MATE, a multi-function board that goes inside the A500,
includes a SCSI interface, up to 8MB zero wait state RAM
expansion, and a low power CMOS 6800 with Cmos parts and
circuitry.  $549.00.

Spirit (801)485-4233

NewsHardware.info
12/20/1990 15:00
864
NewsPromotions
02/10/1991 05:01
1324
Free Graphics Reference Cards

For every Amiga computer that is donated to or purchased by a
college, university, high school or junior high school, Vidia
will donate ten copies of its Amiga Graphics Reference Card,
which features compact information about computer imaging.

Vidia, (213)379-7139




Animation Competition

Bit.Movie '90, to be held in Riccione, Italy, on April 25-28, is
a animation competition in which animations are judged both by a
panel of experts and the show's visitors.  The deadline to enter
is March 15, 1991.

Adriatic Coast Amiga User Club, (0541)601962




Armchair Architect Contest

Accolade and Egghead Discount Software are offering 61 prizes to
the winners of the "Armchair Architect Contest."  Entrants use
Jack Nicklaus' Unlimited Golf & Course Design to create a par
four hole.  The grand prize winner, to be selected by Jack
Nicklaus, will receive an all-expense paid trip for two to the
15th annual Memorial Tournament as the special guest of Jack
Nicklaus.  The deadline to enter is January 31, 1991.

Accolade, (408)985-1700




AmigaVision Rebate Offer

Commodore is offering a $25.00 rebate to anyone who purchases
AmigaVision between October 15, 1990 and January 31, 1991.  The
offer applies only to individual, stand-alone purchases.

Commodore Business Machines, (202)659-0330
NewsPromotions.info
12/20/1990 15:00
864
NewsSoftware
02/10/1991 06:00
2666
Help from INOVAtronics

HyperHelper by INOVAtronics, an online reference guide, covers
Workbench 2.0's C, System and Utilities directories, and
Preferences.  HyperHelper includes ARexx support and a CLI
interface.  $59.95.

INOVAtronics has also released Intro Pak, a guide to getting
started with CanDo.  The package includes CanDo example decks
which progress beyond the tutorial decks provided with CanDo. 
$39.95 + $3.50 shipping and handling. 

INOVAtronics, (214)340-4991




Professional Page Upgrade

Gold Disk has released Professional Page 2.0, which adds a
Pantone Matching System to the page layout software.  The new
version also features rotation of text and graphics at any angle,
a thumbnails view, and automatic page numbering.  $395.00.

Gold Disk, (416)602-4000




Hard Drive Backup Utility

Byte'N'Back Hard Drive Backup utility from Spirit Technology
requires only 50 seconds per disk, storing 935K per disk.  It
features an asynchronous scan mode and "drag by group" file
selections.  $49.00.

Spirit, (801)485-4233




Bulletin Board Service

Sterling Service BBS, a bulletin board system that works with all
Amiga models, uses a graphic user interface and features six
clubs with up to eight sections each, ANSI and ANSI extended
color graphics for on-line menus and help text, Sysop remote CLI
access, and an optional on-line screen editor.  $149.95.

Free Spirit, (215)683-5609




Commercial Release of TASS System

Mindware has released the TASS development system, an integrated
set of CASE (Computer Aided Software Engineering) tools designed
to save time and add features to any program.  TASS 2.0 provides
a point-and-click environment for developing an application. 
Code is automatically generated in Rexx, C or Assembler.  The
application shell code can then be filled with the particulars of
an application.  $199.00.

Mindware, (705)737-5998




Disk Maintenance Tools

Quarterback Tools, a collection of disk maintenance tools,
repositions files to optimum locations on the disk.  It
eliminates file fragmentation and consolidates disk free space. 
It recovers deleted files and unformats disks that have been
formatted by mistake.  The program finds and fixes corrupted
directories and searches the disks for errors.  $89.95 + $3.00
shipping and handling.

Central Coast Software, (303)526-1030




UNIX-like Operating System

MINIX 1.5 is a UNIX-like operating system that is system call
compatible with UNIX 7.0.  MINIX features a K&R compatible C
compiler, a shell functionally identical to the UNIX Bourne
shell, three editors, over 125 utilities, and over 225 library
procedures.  $169.00.

Prentice Hall, (201)592-2348
 
NewsSoftware.info
12/20/1990 17:00
864
NewsVideo
02/10/1991 06:00
1201
PPS's New Video Software

The Video Blender, a professional video switching system,
features video switching, luma-keying, genlocking, local color
generation in 16 million colors, video fading/wiping and stereo
audio mixing. 

The Video Blender is packaged with MixMaster, which provides over
2,800 preset wipes in a complete custom wipe generation system. 
The software provides a paint program and full control of wipe
parameters.  Video Blender and MixMaster--$1,295.00.

VideoMaster 32, a 32-bit dual frame buffer board with 24-bit
painting and 24-bit digitizing capability, features two video
input channels.


Progressive Peripherals & Software, (303)825-4144




Flicker Free Video

Flicker Free Video, a flicker free video board that works with
all Amiga 500, 1000 and 2000 models, is designed for use with a
VGA or multi-frequency monitor and delivers a high quality
display, free of interlace flicker and visible scan lines. 
$499.95.

ICD, (815)968-2228




Multimedia Genlock

VidTech has released VideoMaster, a multimedia genlock for all
Amiga models.  It allows the user to create a full-featured
multimedia workstation without using the video slot.  $1,259.00.

VidTech, (305)477-2228
NewsVideo.info
12/20/1990 15:00
864
SpecialOffer.info
12/20/1990 15:00
3608
mh
12/21/1990 02:00
1258
AmigaAnimation - Issue 4.1

Bonnifant Han - Publisher
Clyde R. Wallace - Editor
Jong S. Choe - Art Director
Jocelyn M. Brooks - News Editor
Steven Lin - Editorial Assistant
Phillip Kurland - Advertising Director
Lisa Boehme- Customer Service Manager

AmigaAnimation, is published monthly by Hahn-Wallace, Inc. 6820
Distribution Dr., Beltsville, MD  20705-1403.  (301)595-0950. 
One year subscription rate: $99.95; Canada $129.95 (U.S. Funds). 
Prepayment is required on all foreign subscription in U.S. funds
drawn on a U.S. bank.

Unless explicitly stated otherwise, all contents of this magazine
are copyright 1990 by Hahn-Wallace, Inc.  No part of this
magazine may be reproduced or duplicated or distributed without
express written permission of the publisher.  AmigaAnimation
makes every effort to insure the accuracy and functionality of
this magazine.  AmigaAnimation assumes no responsibility for
damages due to errors or omissions.

TECHNICAL SUPPORT

If you have a problem operating part of your magazine, please
give us a call.  When you call please state that you are calling
for AmigaAnimation Technical Support and have ready the volume
and issue number, as well as any other relevant information.

(301) 595-0950, 10:00 a.m. to 5:00 p.m.EST.

specialoffer
12/20/1990 10:00
8978


                  A Special Offer From Hahn-Wallace


The following PD Disks are available from Hahn-Wallace Publishing
Group.  All orders are processed within 48 hours.  For quick
service call, toll free, 1-800-284-3624.


Disk #1:  Amoeba Invaders & World Adventure

Amoeba Invaders is a fantastic rendition of the classic Space
Invaders.  The only difference is that this version utilizes the
Amiga's fantastic sound and graphics ability to bring you fast
paced, flashy arcade action.

World Adventure is a text adventure that will intrigue you for
hours as you explore the worlds within your Amiga.



Disk #2: The Game Collection

This disk includes several high-quality Amiga games, such as
Missile Command with computer-rattling digitized sound effects
and quick paced arcade action.

3D Triclops is another amazing game, which uses fractal geometry
to create realistic mountain landscapes and terrain.  You guide
your walker, cruiser or space craft around this computer
generated world destroying the dreaded Triclops.  You can zoom
your view all the way down to the planet's surface or all the
way up to a planetary view, as you scim the stratosphere.

Cosmo is a wonderful Amiga version of the classic Asteroids
game.  Cruise through space dodging and blasting asteroids and
asteroid fragments.  Watch out!  Don't go too fast or you might
go out of control!

BrakeOut brings you heart-thumping, arcade action in 
lightning-fast, "Pong" fashion, with a twist.  Hone your reflexes
as you break your way through the multi-colored walls!

Here is the computer version of the popular dice game, Yahtzee. 
Full instructions are included if you don't already know how to
play.

Plus more...



Disk #3:  PackMan

This game puts the original to shame.  It's too bad the original
wasn't programmed on the Amiga!  With incredible graphics, sound
effects, multiple play options and much more! 



Disk #4:  Q-Bert

With this arcade game, you "poing" around the pyramids avoiding
deadly snakes and other crazy creatures, while trying to change
the colors of the steps to complete a level.  This disk comes
with bonus programs: LabelMaker, Hustle! and a Softball Status
program.



Disk #5:  TunnelVision

Experts say that computer users have the best spacial
relationship memory in the world.  Flex your spacial relationship
muscle in this 3D labyrinth.  Can you escape?  Comes complete
with speech, sound effects, and excellent graphics.



Disk #6:  Battleship

All the strategy and suspense of the original Battleship game is
here in this Amiga version, plus great sound effects and
graphics.  Now you pit yourself against the computer in this
head-to-head strategic battle of the minds.



Disks #7:  Sinking Island II

This two disk set draws you into a graphic adventure with
multiple map scenes, underground chambers, and more.  A must
have!  Comes with pause/save features and more!



Disk #8:  Wheel of Fortune

Including Vanna White!  Play against two computer opponents
complete with high-quality graphics and sound.



Disk #9:  ShowWiz

Unequivocably, the best slideshow program in the history of the
Amiga.  Easy to use and complete.  What better way to show off
your artwork than with a multitude of wipes and fades.  Great for
video applications as well!



Disk #10:  Educational

This disk comes with SMS, an educational tool for the young and
old alike.  One-on-one tutoring and quizing on your knowledge of
abbreviations, capitals, unions, nicknames, math, addition,
subtraction, multiplication, volumes, areas, the metric system,
weights and measures and theorems.  Perfect for youngsters who
are just learning, or for those who want to sharpen their skills
in the privacy of their own home.



Disk #11:  Virus Killers

Protect your expensive commercial software as well as your own
work with the latest in virus protection; there are programs that
will hunt down viruses and kill them, as well as utilities that
sit quietly and watchdog your computer and every disk you put in
your disk drives.  The programs are: Zerovirus, VirusKiller,
VirusX4.0, VirusAlert, Bootune, Sentry, LVR and more.  Your best
defense is an ounce of prevention and "Virus Killers."



Disk #12: Top 40 Songs

An Amiga compact disk player?  No!  It's your Amiga playing Top
40   songs like "Let the Music Play," "Maniac," and more!  Just
like it's coming from the radio.  And these are NOT rinky-dink
computer-music songs, these are better than the album versions!



Disk #13:  Wordwright Word Processor

This is a complete wordprocessor that includes a spell checker
and a dictionary.  No more spelling and typing errors!  Comes
with instructions on disk.  Let your ideas flow and your fingers
fly with Wordwright.  Wordwright will help make your letter,
proposal or document picture perfect.

Bonus Software: Comes with a paint program and a terminal program
on disk as well!



Disk #14: Deluxe Draw & Disk Utilities

Use this program to create your own Amiga drawings which you can
later print or save to disk.  Bonus programs on disk include
DiskSalv.  This program can salvage those disks that you thought
were lost forever.  Also on this disk is a spell checker and
DiskZap, which lets you explore your disks and see exactly what
is on them, even hidden data!



Disk #15: Utilities

This disk has several utilities designed to make your life easier
and more productive.  They include AmigaSpell, which will always
watch over you no matter where or when you are typing on your
Amiga and warn you when you begin spelling incorrectly or
mistyping.  PersMait is the elephant of Amiga programs: it won't
let you forget.  This personal manager is perfect for the person
that has so many things to get done that he needs a little
reminder once in a while.  HexCalc is a pop-up calculator that
can be there whenever you need it, and disappears when you don't. 
Very handy.



Disk #16:  The Juggler & the Ogre

This disk has two exciting programs.  One is Juggler, the
classic Amiga animation that made the world stand up and notice
the Amiga.  This animation puts even the most expensive
animation computers to shame.  Ogre is a game of tactical combat
in the year 2086.  Ogre is a mechanized computer war machine with
a single purpose: death.  Now it's coming to your city.  You
must lead your band of defense vehicles in ground combat against
the Ogre.  If you don't stop it and it reaches your city, it
will fulfill its objective: mass death.  Only you stand in its
way.



Disk #17:  For the More Advanced

This disk includes several utilities for the more experienced
user.  They include Cled, a command line editor; Qmouse, a mouse
accelerator to make your mouseing around more efficient;
MenuRunner, a brilliant concept that allows you to add menu
options to your Workbench menus; PYRO, a pyrotechnic
extravaganza that appears when you leave your computer unattended
(time adjustable); and Muncho, a humerous program to add to your
startup sequence.  
Bonus Programs:  Mcad V1.2 and MovieTutor.



Disk #18:  Bank'n

Ever get tired of trying to balance your bank account or check
book?  Ever want to tighten your end of year reports when filing
your tax returns?  Ever want to know how you spent your money
last month, last year or last week?  Ever wonder where the money
seems to go?  This bank account manager allows you to track where
and how you spend your money, watchdog your checkbook and keep an
accurate and balanced account all the time, every second of the
day!  Plus it will generate reports and analysis of where your
money is being spent, and from that you can tell where and how
you are wasting money, or show where and how you are saving
money!  Also on this disk is IRA, a program to calculate the
future values of your investments.  Is that term and interest
rate really worth your money, or should you go with the competing
IRA account or CD or money market?  If you ever wonder how what
they are selling effects your bottom line in the future, this
program will get you past the fancy talk and offers, and do the
calculating for you.  LOAN1.7 is another program that will help
you calculate payments on loans.  Do you ask yourself questions
like, how much will that diskdrive really cost me if I buy it on
my credit card, or how much more will my payments be if I buy
that house?  If you do, then this program will help you answer
those questions to the penny!



Disk #19:  Credit Card Manager

In today's day and age, credit is gold, and without good credit
much of the world is closed to you.  This program will help you
manage your credit cards and keep them in good account. 
Sometimes it is hard to see how the numbers add up on those
little pieces of plastic.  This program will help.


Disk #20:  Chess

Enjoy hours of strategy as you challenge your Amiga to a quiet
game of chess.  Complete with graphics and instructions.  Even if
you don't know how to play chess, this is the perfect opportunity
to learn in the privacy of your own home.

Games
.info
02/01/1991 06:00
127
ArcadeFever
12/29/1990 14:00
990
     Action Pak: Arcade Fever
     by Spotlight Software (Cinemaware)
     
     Arcade fever  is  a  set  of  two  arcade  games:  Stormlord  and
     Onslought.      Onslought     is    your    pure    and    simple
     shoot-em-up/hack&slash  arcade  game.   There  is  not much depth
     unless you purely enjoy the  action  since  that is about all you
     wil get.
     
     Stormlord on the other hand has  enough  depth  to consider it at
     least two dimensional.  A little thinking,  and some quick action
     will allow you to search  through  multiple levels trying to save
     the faerie folk.  You  manipulate  objects  on the screen to open
     doors, lure killer bees and more.
     
     Surprisingly, for these levels of  games, the graphics were quite
     good, and the programming smooth.
     
     Overall, for the price,  having  two  games  in one package makes
     this game worth the price.  Especially if you enjoy action.
     

ArcadeFever.info
01/24/1991 10:00
1496
BuckRogers
01/22/1991 14:00
2337
     Buck Rogers: Countdown to Doomsday
     by Strategic Simulations, Inc.
     
     Buck Rogers  is  a  refreshing  twist  to  SSI's  normal  fare of
     Dungeons & Dragons games on the Amiga.  This game is very similar
     to their previous Pools  Of  Radiance,  Curse  of the Azure Bonds
     games.  The play  is  very  similar,  including  the  creation of
     characters, combat interaction, object  and experience gathering.
     The primary difference is that  this  time  the setting is in the
     future.  Instead of collecting  swords  and  dragon eggs, you are
     collecting laser  weapons,  microwave  guns,  grenade  launchers,
     space suits and jet packs.  The skills  are slightly different as
     well.  In this world the kinds  of  skills  that are most helpful
     including things like jury rig and  repair nuclear engine skills.
     And finally, instead of Wizards and Paladins you have Rocketjocks
     and Engineers.
     
     Throughout these differences, the  similarities between this game
     and your typical Dungeons &  Dragons  version are enough that you
     can easily understand how the game  works to get started quickly.
     For instance, there  are  still  Clerics,  but  they  are  called
     Medics, and  there  are  still  Fighters,  but  they  are  called
     Warriors, and Theives become Rogues.
     
     Another difference is that in  Buck  Rogers there is the addition
     of space travel, and space  combat.   You still have your typical
     one on one combats as with previous games, but this addition adds
     quite a twist.  You have  displays  of  scans of enemy craft with
     which you must make tactical decisions.   The first such decision
     is RUN or FIGHT.  If you are  able  to  disable an enemy ship you
     can also board it, capture it  and  even  salvage it when you are
     done!
     
     There is a myriad of creatures  to  tend  with as well.  They are
     definitely of  a  different  flavor  than  your  typical orcs and
     goblins.  Despite the  flavoring,  again  there exists sufficient
     similarities to keep the learning curve very gentle.
     
     If you enjoy Dungeons & Dragons, Dungeon Master, SSI's other AD&D
     games, then you will undoubtedly enjoy this one.
     
       

BuckRogers.info
01/24/1991 10:00
1496
Carthage
01/19/1991 07:00
2924
     Carthage
     by Psygnosis
     
     Carthage tries to combine an arcade element with strategy in much
     the same way Cinemaware does.  But the only arcade element serves
     more as an annoyance than an element of the game.
     
     Carthage puts you as Diogenes, a Carthagian out to raise and lead
     armies in defending your land against the raiding Roman empire.
     
     The game play is displayed on a  3-D  fractally generated terrain
     of your island.   Armies  are  represented  by  small  helmets on
     sticks that march from city to  city.   When  you zoom in you can
     tell that the armies are  made  up  of  individual  units such as
     archers, elephants, catapults  and  cavalry.   In open combat the
     sole purpose is to  kill  the  enemies  general,  and  keep yours
     alive.  Once a general  is  killed  the  army  either deserts and
     joins the enemies army or simply disbands and runs.
     
     You as Diogenes travel  from  city  to  city collecting taxes and
     building armies to defend  against  the  mobile Roman armies.  At
     the same time you must also  spend  money to fortify garrisons to
     defend the cities.
     
     The arcade sequence of the game  is  Diogenes himself, riding his
     chariot when you travel from city  to city.  You try to keep your
     chariot on the road and avoid bumps.   Every time you hit a bump,
     a sack of your money falls off your  chariot, and you lose money.
     For  this  reason,  I   hesitate   to  call  this  a  simulation,
     considering that in real life,  Diogenes  just might tie down his
     sacks of money??  There are  also  other opposing chariots on the
     road that you must battle.  This involves you running your spiked
     wheels into the opponents, and  whipping  your  opponent to drive
     him off of the road.   Unfortunately  your arcade actions are not
     clearly defined.  When you whip the  opponent what effect does it
     have, also while you are  driving  your spike into his wheels, he
     has a spike (the same length)  that  runs into your wheels. Which
     is which, and  what  is  what.   Not  very  clear.   This  arcade
     sequence definitely detracts from what might have been a somewhat
     good  simulation.   Unfortunately,  the  strategy  sequences  are
     equally nebulous.
     
     But,  true  to  Psygnosis'  style,  the  graphics  and  sound are
     outstanding, and the introductory  scene is lucid.  It even takes
     up an entire disk.  The game comes with two disks, Disk #1 is the
     startup animation, and Disk #2 is the actual game.
     
     Overall,  the  game   seemed   slightly   annoying   rather  than
     intriguing.  But if you  truly  enjoy  strategy  games, and don't
     mind the  questionable  arcade  sequence,  then  this  will be an
     enjoyable game.
     

Carthage.info
02/01/1991 06:00
1496
DragonLord
01/24/1991 01:00
1652
     Dragon Lord
     by Spotlight Software ala Cinemaware
     
     As Dragon Lord, your objective is  to raise an army of dragons to
     defeat rival Dragon Lords.  As  your  dragon  eggs are incubating
     you must mix together various  concoctions,  experimenting as you
     go in an  attempt  to  modify  your  dragons  to  make  them more
     powerful.
     
     The only problem is that you are learning alchemy as you go.  You
     know that Churl helps  the  growth  of  the  eggs, Arolig aids in
     combat ability, but  they  both  have  side  effects,  and  those
     effects change when mixed  with  other  ingredients.   Should you
     substitute another ingredient with similar but weaker effects but
     with less side  effects  and  risk  a  new  side  effect from the
     ingredients working together.   If  you make a mistake, who knows
     what strange things you'll do  to  your  growing dragons.  Or the
     whole lab might blow up on you.    You have to be careful of your
     bunsen burner flame heights, your condensors and more.  You learn
     as you go.  There are  charts  and  suggestions  to help you, but
     experience seems to be the best teacher.   The spells you concoct
     can also be used on the  villiages,  live  dragons, humans or the
     eggs.
     
     But while you are learning,  your  rivals  are too.  And they are
     building up their forces.
     
     This  is  a  very  interesting  and  unique  game.    The  arcade
     sequences are good,  and  the  plot  runs  deep.   If  this genre
     interests you, then this is a game you should look at.

DragonLord.info
02/01/1991 06:00
1496
Harpoon
02/01/1991 00:00
3360
Harpoon by Three-Sixty Software

Game Summary

Harpoon is a strategy war game simulation of naval tactics of
modern times.  This game pits NATO forces against USSR forced in
the North Atlantic.  This game, in all its detail very closely
simulates a similar confrontation that US forces in the Gulf
Crisis would encounted.  Although US forces wouldn't be battling
the Soviet Union, they will encounted most of the Soviet made
weapons that the Iraqis would be using.

The object is to control various units such as submarines, ships,
attack helicopters, jet fighters and bombers in varying
scenarious.  The player controls them by issuing commands to the
various units and watching the action from reports and third
person perspectives.  There are no arcade sequences, this is
purely a strategy game.  Interactions and factors include using
Radar and Sonar, launching attack groups, both in the air,
surface and underwater, movement and more.

The game operates in real time, or accelerated time, so decisions
must be made quickly, and hesitation can be fatal.  Consequently,
this game is more of a simulation than your typical war/board
game.

Playability

The player can assume the role of Nato or Soviet forces, and the
computer will take the opposing side.  The scenarios are created
modularly.  This package comes with approximately 10 scenarios
ranging from very easy, to large scale difficult.  Although
interesting, the scenarios are almost always the same when you
replay them, and once you know how the opposing forces behave in
a scenario, you can easily beat them when you play the scenario
again.  According to the manual, there will be more scenarios in
the future.  This probably depends on how well this game sells.

The overall playability is good.  This game is very similar to
other simulators like F-15, Jet, M1 Abrahms and other real time
games.


Game Quality

The game does not take advantage of the Amiga's built in
intuition.  In fact, like most games ported from other computers
to the Amiga, the programmers tried to reprogram the interface
instead of simply using the Amiga's intuition.  Consequently, the
program was relatively slow, and could be sluggish at times. 
Requestors pop up slowly, and clicking buttons is labored.  Even
when run on a 68030 accelerated Amiga, the game was still a bit
sluggish.

The graphics are reasonable, although clearly not designed for
the Amiga.  The documentation is acceptable, and thick.  A
tutorial is included which gives you a general idea of how the
game works to get you started, but I was quickly able to figure
the game out, and play it successfully without looking at the
manual again.  Where is that darn manual anyway, lost it?  You
probably won't need it.

Although certain questions arrise, and there is nowhere in the
manual to look for answers.  Such as: How does one avoid
incoming torpedoes?  No where in the manual does it make mention
of this type of situation, or how to handle it.


Overall

Although the interface and graphics aren't quite up to Amiga
standards, this isn't intended to be a fast actioned arcade game. 
Compared to other games, if you enjoyed other simulations, you
will probably enjoy this one.


Harpoon
2 Disks
Hard Disk Installable.
Limited Multitasking.
1 Meg. Recommended.
No Apparent Copyprotection
Three-Sixty Software
Distributed by Electronic Arts
Harpoon.info
02/01/1991 06:00
1496
Lemmings
12/28/1990 07:00
2141
     Lemmings by Psygnosis
     
     Lemmings is a  fresh  new  "thinking"  game.   It  isn't  quite a
     strategy game, and it isn't a shoot-em-up.
     
     Lemmings are  small  rodents  that  have  a  suicidal tendency to
     follow eachother in large hordes to  their doom.  They were known
     to walk off cliffs into the sea, one after another.
     
     This new game puts you  in  control  of  a flock of Lemmings, and
     it's up to you to lead them through countless dangers. 
     
     The lemmings drop onto the screen  one-by-one.  As they aimlessly
     wander around  (probably  to  their  death)  you  can assign them
     different  tasks.   For  instance  you  can  make  one  lemming a
     BLOCKER.  BLOCKERs stand still, with  arms outstretched, and turn
     any lemmings that come near back.   The turned back lemmings turn
     around and walk in the  other  direction.   You  can  also assign
     lemmings to be DIGGERS who dig holes  down, diagonally or across.
     DIGGERS create tunnels that  other  lemmings  can walk through to
     avoid surface dangers, or drop  down  to other levels.  There are
     also CLIMBERS to  climb  obstacles,  BUILDERS  who  build bridges
     across crevasses and cliffs.  There are also BOMBERS who blow up,
     and can blow holes through obstacles.
     
     The controls are smooth, and controlled  by the mouse.  You click
     on  your  choice  (CLIMBER,  DIGGER,  etc.),  then  click  on the
     particular lemming you want to  assign  the job to.  Once the job
     is assigned, sit back and watch the  action.  Your goal is to get
     a certain percentage (changes with  the level) of lemmings to the
     exit without dying.   You  are  also  timed.   Not  only must you
     preserve as many lemmings, but  keep  in  mind that some lemmings
     must be sacraficed along the way.
     
     The game play is fun, and watching the saved lemmings hop off the
     screen through their exit door brings  satisfaction, and a deeper
     understanding of "The needs of  the  many,  outweigh the needs of
     the few."

Lemmings.info
01/24/1991 10:00
1496
MagicFly
01/19/1991 23:00
1719
     Magic Fly
     by Electronic Arts
     
     Magic Fly is a game very similar to StarGlider II.  In StarGlider
     II there was a sequence where you could fly underground through a
     tunnel network.   This  game  is  basically  the  tunnel  network
     sequence of StarGlider II, just a little more involved.  You must
     navigate your way through the vast  underground network searching
     for intelligence, and eventually destroying the network itself.
     
     The plane that you fly is relatively easy to control, although it
     quite often difficult to  keep  the  plane  from bumping into the
     walls of the  tunnel  which  usually  does  more  damage than any
     enemies you encounter.   The  graphics  are  wireframe  with some
     solid fill, and everything is in 3D.   You also have a variety of
     weapons to utilize, and there are  also caches within the network
     where you can get more weapons as  well as refuel and repair your
     ship.
     
     The action can be very fast  paced,  especially when being chased
     down by enemy craft.  You can also get lost.  The animation is in
     lores, but it is good.  The  status  screens  look like they came
     out of a major  movie  production,  and  are  very impressive and
     complete.  For instance, instead of  just having a damage display
     pop up, a small version of your ship  slides to the middle of the
     screen, expands, then  rotates  to  show  you highlighted damaged
     areas.  Very nice.
     
     If you enjoyed StarGlider I or II,  you will enjoy this game.  If
     you enjoy flight simulators, then you too will get some enjoyment
     from this game.
     

MagicFly.info
02/01/1991 06:00
1496
NightHunter
12/30/1990 12:00
1025
     Night Hunter
     by UbiSoft
     
     Hmm. Night Hunter is one of  those  programs  I hate to see.  The
     graphics are mediocre, and the animation and action are worse.
     
     In this game you are the  classic  vampire.  You can change forms
     from the walking vampire, to  a  werewolf,  to  a  bat, then back
     again as strategy requires.
     
     Enemies attack by firing arrows at  you, hitting you or flying by
     and causing damage.  As you  walk  around as the vampire, you can
     opt to grab one of your enemies and  suck the lifeblood from them
     to rejuvinate your own energies.
     
     You can save your progress throughout the game.  Play is with the
     joystick, and control  over  your  character  is reasonably good.
     Unfortunately the graphics seem  hollow,  and  without well timed
     sounds.
     
     This is a reasonably good game  if  you enjoy hack and slash type
     games, and have money to burn.  Then consider burning it here.
     

NightHunter.info
01/24/1991 10:00
1496
StarControl
01/17/1991 09:00
4339
     Star Control
     by Accolade Software
     
     Star control is one of  those  games  that  definitely splits the
     arcade/strategy genre right down the center.  In order to do well
     in the game, you must be  equally  good  at the action portion of
     the game as well as the strategic portion.
     
     The  evil  empire's  armies  were  expanding  their  rule  in the
     galaxies.  As they expand, they slavebond whatever race they come
     in contact with.  Now humans  are  on  the shopping list.  So you
     join forces with the  Free  Stars  alliance  to battle those evil
     guys.
     
     The action part of the game  consists  of  the old "Space Combat"
     type of game where there  are  two  ships  on the screen that can
     shoot at eachother.  You fly around  two dimensionally with these
     little ships lobbing  laser  bolts  at  eachother.   Well this is
     pretty much the same, except with  a double-twist.  Not only does
     the evil empire  have  several  different  types  of  ships  with
     different  weapons,  and   characteristics,   but  so  does  your
     alliance.  So there are  many  combinations  of  battles that you
     could be in.
     
     As  an  example,   there   is   a   ship  that  fires  "annoying"
     space-doggies.  There  are  little  blobs  that  leave your ship,
     chase after the enemy ship,  running  around it... annoying it to
     death.  Other weapons  include  guided  missiles,  auto-aim laser
     weapons, limpet cocoons that  attach  themselves  to your enemies
     ship slowing him down,  and  numerous  other  weapon  types.  The
     ships are equally  diverse,  some  slow,  some fast, some easy to
     rotate, others have a reverse  escape  warp, others have cloaking
     devices and more.
     
     So to succeed in this game you  must  master the combat sequences
     where one of your various ships is pitted against one of the evil
     empires ships.  Without mastering this end of the game, no matter
     how good a strategist you are, the evil empire will walk all over
     you.
     
     The strategy portion of the  game  deals with rotating starfields
     which are little  world  modules.   It  consists  of a star (some
     explored, some  not),  mineral  worlds  (ripe  for  mining), life
     worlds (prime for  colonization),  dead worlds (that can still be
     fortified), the various  ships  the  enemy  or you have emplaced,
     star bases (which build new  starships)  and more.  Each of these
     little worlds can be colonized.  Colonization helps you replenish
     crew  members  which  are  critical   to  flying  starships.   As
     starships take damage, the ships aren't  necessarily damages, but
     each hit reduces the crew.   Mines  earn  you starbucks (money!).
     Fortifcations block  the  progres  of  enemy  ships, and thus can
     defend mineral  worlds  or  colonies.   But  a  few stealthy evil
     empire ships can slip through these fortifications.
     
     During  the  strategic  portion  of  the  game  you  opt  to move
     starships around the  little  universe,  fortify  planets,  mine,
     colonize or attack enemy ships,  or  emplacements.  You also have
     options of  recruiting  more  crew  members  (strengthening  your
     ships), or you can even scuttle your ships to strengthen another.
     You  can  also  build  more  starships  at  starbases  (starbucks
     required), mine for more of  those  starbucks,  fortify and more.
     The  strategy  is   not   exceedingly   complicated   that   only
     battle-hardened wargammers  could  enjoy,  but rather more like a
     chess game.
     
     In fact, the  creator  of  this  game  is  the  same  guy who was
     involved in the creation of the original  Archon (the chess-like,
     arcade battle game).  So  if  you  liked  Archon,  you will enjoy
     this.  Overall the game was  good.   But  if you are one of those
     people that only enjoys action  games,  then this might frustrate
     you a little.  Plus if you hate  action  games and don't have the
     patience to master them, then  you  too  might not fare too well.
     It's those middle ground people who will enjoy this the most.
     
       

StarControl.info
01/24/1991 10:00
1496
StrategistsCorner
12/23/1990 23:00
2424

                        The Strategists Corner
                            by Steven Lin
 

              "Wars may be fought with weapons, but
              they are won by men. It is the spirit
              of the men who follow and the man who
              leads that gains the victory."

                              - George Smith Patton   
                                      

  	The Strategists Corner is a new monthly column in Amiga
Animation magazine, featuring a place where computer wargamers
can get together and share their ideas and opinions about
computer wargames.

     New battlefield lines are being drawn for the future as
wargamers take the offensive to discuss their favorite topics. We
at the Strategists Corner hope to present an enlightning and
innovative column each month for you. We will be discussing a new
topic every month
within the realm of wargaming. We also hope that you, the
discriminating strategist, can come up with ideas of your own that you
think would be of interest to other wargamers. Join our campaign by
sharing your own views about wargaming with us.
   
	The Strategists Corner sincerely hopes that this column should
become an invaluable resource to wargamers everywhere. It is designed
with the idea of providing an oppurtunity for wargamers to gain insight
into all the intricisies of wargame strategy. Topics for discussion
can be almost about anything, ranging from the future of wargaming in
the next century, to hints and tips on how to play better at a certain
game, to what it takes to develop an intelliigent computer opponent.
Each month, we hope to feature a different topic suggested by you, the
reader. The Strategists Corner is also provides a valuable source of
information on future game releases and upcoming events in the
wargaming industry. We'll tell you what to lookout for in a wargame,
and give critical reviews of current wargames.

	If you have any intriguing topics that you think would make an
interesting discussion, an innovative ideas, any helpful suggestions,
or just plain comments, we would like to hear from you. Please write to
us at the address listed below. We look foward to meeting you on the
battlefields of the Strategists Corner. 


                       The Strategists Corner
                   Hahn-Wallace Publishing Group
                      6820 Distribution Drive
                        Beltsville, MD 20705

    
StrategistsCorner.info
01/24/1991 10:00
1496
Grafx
.info
01/31/1991 12:00
187
AboutAnimations
02/10/1991 10:00
1065
"Harry's Secret Formula"

I wanted to show you several different things by creating a
small animated sequence with Disney's Animation Studio.  The
animation included has thirty frames and is in Video-Res
non-overscan (320 x 400).  It uses an eight color palette but
also takes advantage of some dithered fills, giving the
impression that the palette is larger.  There are many motions
taking place at the same time, and you can spot them if you look
closely.  I imported the animation into DeluxePaint for touch-up
and in order to use more variable processes to develop the
background (perspective fill).

There are two versions of the HARREEE animation included on the
disk.  The first, in the ANIM drawer, is a standard ANIM that
you can play in DeluxePaint III.  It has color but no sound.  The
second is a CFAST file in pencil test black and white.  It's in
the drawer marked SoundFX, and so is the player Flicker.  Click
on the CFAST icon, then hold down shift and click on the player. 
You'll see the exposure sheet changes and also hear the sound
effects.   
AboutAnimations.info
01/25/1991 14:00
1496
AnimStudio.harreee
01/25/1991 11:00
149542
AnimStudio.harreee.info
01/25/1991 13:00
1350
AnimationStudio
02/10/1991 10:00
9241
Disney's "Animation Studio"
By Dr. R. Shamms Mortier

By all estimates, Disney's Animation Studio is selling faster
then any Amiga program has in years.  Distributors cannot keep
copies of it on the shelves.  If folks are purchasing it in
order to tap into the animated magic that still rings
remembrances of our wide-eyed childhoods, that is fine.  If,
however, Amiga animators are buying this software in order to do
things in the proscribed Disneyesque fashion, then it may be a
good idea to leave the mythic Disney name behind temporarily, so
that a more rigorous and comparative look at the software can
commence. 

The Software

The folks at Disney Studios were not born yesterday as far as
being knowledgeable about the power of their name and the weight
it carries in the marketplace.  The first twenty pages of this
clearly written and deftly illustrated manual are devoted to
giving you an abridged history of the Disney way of doing things
and a look at the historical development of Disney animation. 
The software comes with three disks, one main program disk (copy
protected by the manual code-name method.  There are also two
data disks, Morgue and Demo-Reel, with sample and tutorial files. 

The animation studio scores a roaring "hoozah!" to both ease of
learning and crash resistence.  The only thing that frustrated me
(until I looked in the manual) was how to shake brushes I picked
up from the screen.  Doing this calls for a click on the lower
right with the left mouse.  Before ever cracking the manual, I
had a really good idea about the general tool usage, getting from
one module to another, and general file load/save operations. 
This has been aided by the intentional design of Animation
Studio, whose main icons were constructed to remind us as much as
possible that it is similar to DeluxePaint.  Much of the way that
the program operates also reminds me of Mindware International's
PageFlipper and PageFlipper+FX, although Animation Studio has far
fewer options as far as effects are concerned, and it is not as
speedy in playing back ANIMs.

In Threes

There are three main modules in the Animation Studio program:
Pencil Test (where you draw or import the foreground movement
files in black and white), Exposure Sheet (where you determine
what order the frames of your animation will play in, and also
target sound files to visual events), and Ink and Paint (where
color is added to cels or frames).  There is also a "Camera"
attribute that allows for the merging of foreground and
background files.

Pencil Test

A year ago, I contacted a developer that rumor indicated was
working on an animation program called Onion.  The mysterious
voice on the other end of the phone told me that Onion was not
yet in production, and that by the time that it was, it would
probably be marketed by another vendor with a big name.  At that,
the voice started to giggle and shake uncontrollably.  Now I
know why.  Onion was the original platform for the Disney
product.

An onion skin is the name for what this product calls the Pencil
Test, a place where black and white sketches show the basic
movements of a character.  Pencil tests were traditionally drawn
on tracing paper by placing a new drawing over and older one. 
That way, the animator could see through layers of drawings and
could adjust succeeding movements of elements of the drawing so
that they flowed more naturally.  To be honest, this Disney
product was not the first Amiga software to attempt to capture
the onion skin look.  Lightbox by R&DL Productions attempted it
some time ago, but their product was seriously flawed by not
enough documentation, not enough options, and no upgrading. 

The Pencil Test area of this software, however, is superlative. 
You can see through three previous layers of your pencil test,
and you can even adjust the gray levels to enhance or diffuse the
effect.  A minimum of DPaint-like drawing tools are included.  I
hope that a future upgrade will include more drawing tools.  I
especially missed free-form and polygon fills, and was also sad
to see that only a one pixel primitive brush was included.  I
would also like to see a lasso function embedded in the brush
pickup tool.  When you finish the pencil test, or during any part
of the pencil test process, you can flip the pages to get a look
at the animation in progress.  This is most helpful, and editing
is made all the easier by the preview process.

By starting the main program, the animator is permitted access to
all of the modules.  There is also a separate icon for Pencil
Test (PT) and Ink & Paint (IP) for those with only limited
memory.  I found that although one can multitask between PT and
IP, Amiga 1000s with limited Chip memory will not like so much
running at once, and would prefer that you save your pencil tests
and quit the module before accessing Ink & Paint. 

The Exposure Sheet

From the Pencil Test module, you can access the Exposure Sheet,
on which you can set specific frames of your animation to
internally loop.  You can also glue any of your animation cels to
any frame for playback, thereby increasing the length and
perceived complexity of the animation without addressing
additional memory! The process is easy and replicates a
word-processor-like cut and paste method.  Here again, the
Disney product does not break new ground.  An exemplary exposure
sheet module is the soul of Mindware's "PageFlipper+FX".  The
magic of Animation Studio, however, is it integrative design,
which allows you to access all parts of the animating process in
one piece of software.

It is also in the Exposure Sheet that you can import SMUS music
files and set a score to your animation.  Digital sampled sound
effects can also be targeted to specific frames and visual
events.  If you choose the CFAST file format to save your work,
the exposure sheet is saved along with it.  If you choose the
ANIM format, the exposure sheet is not included.  Two playback
options are also included.  FLICKER will run an animation with
its entire exposure sheet and sound files included, and "FLICK"
runs only the animation.  Both of these players will address
CFAST file formats only.  The sound capabilities of Animation
Studio offer some important alternatives to Amiga animators in
that ANIM files can be imported, sound can be added, and the
resulting animation then can be saved as a CFAST file with sound
effects and music integrated.  The only problem that I had was in
moving samples from Animation Studio to my data disk.  I used the
program CLI-Mate from Central Coast Software, and with a little
tweaking, it worked fine. 

A World of Color

The Disney animation method speaks of two simultaneous visual
attributes: the seductive motion of characters and objects and
the use of lavish color.  Colorists are artists with the
specific job of adding color to animations and focusing upon
color alone as an emotive tool.  Animation Studio promotes the
use all of the colors that a resolution's palette will
allow...and more.  A nice feature that should be considered in a
future upgrade would be cycle drawing.  There is a dithering
feature in Animation Studio that non-Amiga PC paint packages have
sported for a long time in their toolboxes.  It allowd you to
easily dither any two colors together.  This process in Animation
Studio is designed so clearly and interactively, I hope that the
next incarnation of DeluxePaint will borrow it.  Colorization of
a saved pencil test (or of any other animation in the ANIM format
that you wish to color) is made enjoyable by the interactive
design of this module.  Again, the tools are minimal but basic,
and I hope that they can be expanded in a future version of the
program.  All non-HAM resolutions are supported including
overscans. 

Backgrounds can be added to the animation in one fell swoop by
frisketing certain colors that you would like to have remain in
the foreground (like the DPaint stenciling process).  At this
point, however, because a wider range of drawing/painting tools
is missing from the program, you may want to develop a
background in DeluxePaint or another Amiga program.  It can then
be imported into TAS or manipulated in that other environment. 

ANIMbrushes are treated in a strange way in the Disney software. 
The program will attempt to load them as an animation, and it
also gives a good try at reconfiguring them to fit the current
screen size.  Results are less then expected and can be very
bizarre.  Work needs to be done to make the software ANIMbrsuh
compatible.  All Amiga animation software should encompass the
ANIMbrush standard.  The software at present writes an ANIMbrush
to the screen by overwriting each succeeding frame over the
previous one, giving you a trails effect.   

I recommend this software very highly.  Not only does this
software do justice to all that you expect from the Disney name,
but all the more importantly, it allows Amiga animators to
utilize yet another professional tool in the creation of video
animation, and gives the Amiga a creditability that only the
Disney name can accomplish (which will sell more Amigas).  The
next upgrade should address areas that at present are overlooked. 


	Enjoy! See you in Romulan Space. 

AnimationStudio.info
01/25/1991 13:00
780
CLIPART.Porsche
12/24/1990 18:00
38656
CLIPART.Porsche
CLIPART.Porsche.info
01/25/1991 13:00
1350
CLIPART.Quillman
12/24/1990 19:00
48800
CLIPART.Quillman
CLIPART.Quillman.info
01/25/1991 13:00
1350
GoingToTape
02/10/1991 10:00
14148
Going to Tape

By Nadya Emanuel

Whether you are creating animated illustrations using DPaint III
or overlaying titles with Pro Video Post, your first attempt to
put your work on tape can be a disappointment--even a
catastrophe.  Typical complaints are of bleeding colors,
illegible titles, poor resolution, unstable/fluctuating video,
unacceptable hues, and a host of other not-so-nice surprises,
some of which don't show themselves until you run your copies. 
If you own video equipment, at least you have the wherewithal (if
not always the time) to fix such mistakes.  If you are renting
time on someone else's editor, every problem which demands
correction is a major, additional expense.  With that in mind,
here are several basic tips designed to ward off time-consuming
repairs when laying titles and/or animations to videotape.

First and foremost, whether you are purchasing your own equipment
or renting someone else's for the afternoon, be aware that there
are genlocks and then there are genlocks; whether you have heard
otherwise or not, the right genlock can make or break your
finished result.  Once you've slaved for hours on an animation
for your client, the last thing you want is a bleeding or fuzzy
end-product.  Unfortunately, what looks stable on your RGB
monitor often turns to mud on video, even when you use the best
equipment.  Saturated colors tend to barber-pole (dots of color
blur and dance along the edges, most noticeably at the top and
bottom).  Saturated colors also tend to blink and bleed.  Yellow
sometimes turns to sickly green, red to murky orange.  With low-
end equipment, you do not have much chance of circumventing such
unwanted effects.  Be sure you have a Y/C genlock; I can't stress
that enough.  Composite genlocks just don't do the job.  Y/C
genlocks separate the luminance and chrominance which creates a
cleaner, sharper image.  Also, if you can, go to Super-VHS.  The
higher resolution is a real boost, especially when it comes to
graphics.

Be prepared.  Even with the best equipment, you may have to do a
little color juggling to produce a satisfying end result.  If you
can, ignore your RGB and work directly to video.  This will save
the time and trouble of correcting colors later.  I have found
this to be particularly true when laying titles over video. 
Titles over backgrounds of your own and titles over black are far
less difficult.  With video, your background is constantly in
flux.  A yellow caption may be legible in one frame and
completely illegible in the next.

The most important thing about your captions and your titles is
their readability.  Some of us are tempted to dazzle the client
with four-color fonts, complicated shadowing, and showy
transitions.  The fact is, unless your titles can be clearly
read, all such artwork is worthless.  Characters which look
professional against a plain black screen on RGB are often lost
completely when they are run against a busy image.  Use fonts big
enough to see; step away to see if they are still legible from
the back of the room.  Sitting at your monitor, you are much
closer to the screen than viewers usually are.  Generally, use
light colors against dark backgrounds; use dark colors against
light.  The busier your background, the simpler the lettering
should be.  Pro Video Gold and Pro Video Plus offer many
shadowing effects, but the fact that these look striking on an
uncluttered black screen in no way guarantees that they are
going to look the same against your video.  I have found the
edging tool to be much more effective than the shadowing tool.  A
thin black trim around your letters often makes the difference
between an illegible caption and one that can be read easily.  

My rule of thumb is, "If in doubt, throw it out."  If you have to
ask somebody, "Is this readable?" it's not!  Whether your client
is the president of a global corporation or a parent who has
requested captions on her daughter's grade-school play, chances
are your client watches TV at home, and like it or not, "real"
video is going to be his standard of comparison.  Ten years ago,
clients might have overlooked blurry colors, fonts too small to
read or characters that flickered, but not today.  If that lovely
peacock blue you tried so hard to get turns muddy; if that
brilliant yellow blurs into the speaker's podium; if those
scarlet letters blink and barber-pole, swallow your artistic
pride and tone them down.  In some cases and with some
backgrounds, peacock blue may work.  In others, you will be
forced to turn that blue into almost-white.  Remember that you
do not want your titles to move across your speaker's face.  You
will need to fit them somewhere else, and oftentimes there
simply is no plain, uncluttered place.  Bold, pale-colored fonts
outlined in black are sometimes your only recourse.

Remember that when you duplicate that tape, you will lose
resolution.  If your master tape is borderline, your copies will
be less than borderline.  Aim for a perfect master and you will
steer clear of disappointment later.  When you show your
finished product, the last thing you want to hear is, "It's all
right, but could you take a couple minutes out and make those
letters bigger?  I can barely make them out."  (It will take you
"a couple minutes" just to explain that changing all the titles
constitutes re-editing the tape, and that one of you is going to
have to eat the cost of all those extra hours.)

Incidentally, be extremely cautious with the grids.  Pro Video
Gold and Pro Video Post both provide some innovative backgrounds
of their own.  If you use your colors carefully, you can get
some striking effects.  However, if your lines are too close
together you will get an irritating flicker, especially with 
saturated hues.  This will not be evident on RGB, but it will be
painfully obvious on video.  You will find too, that colors shift
and change before your eyes.  What comes out kelly green on RGB
can turn chartreuse.  What looks cobalt blue may turn to muddy
purple on your video.  Again, if you can work to video instead of
RGB, you can avoid a lot of palette-changing later.   

So far, I've dealt with titles, but  DPaint III also has some
dark surprises, whether you use it for titles, or as I do,
strictly for animated illustrations.  What looks pleasing on your
RGB can look downright atrocious when you transfer it to video. 
If you are sharing animations on diskette, as many users do, this
need not concern you.  If you are working specifically for tape,
you should keep some basic facts in mind.

First, always work in hi-res overscan.  I prefer eight colors; 
this may seem self limiting, but by using stencils and gradient
fills, you can mix more colors than you think.  Even using hi-res
overscan, you may find a frame around your image or an unwanted
strip of color down the left-hand side.  Some monitors will show
this; others will not.  Generally speaking, most professional
video monitors have two modes of operation: normal scan and
under scan.  Check those levers!  If you work in normal scan, you
will not see that frame until it is too late.  The unwanted strip
of color probably will not show on anyone else's monitor either
(that's why they call it "normal" scan), but video equipment has
proliferated to the extent that many people now own professional
machines in their homes.  The fact is, you should be aware that
maybe, somewhere, somebody is going to see that red, gold, or
chartreuse frame.  Therefore, I don't want it on my illustrations
at all.  Check your palette when you do your animation.  If you
keep your top left color black, you will alleviate the problem. 
If someone does play your tape in under-scan, that strip or frame
will be an unobtrusive black.

By the same token, do not trust your computer screen or a monitor
in under scan to give you an accurate image of your work. 
Normal-scan will cut a frame away, but it will also cut a little
from the top and bottom of your picture.  Never put essential
artwork right at the bottom of your screen.  I once did a
sequence featuring a house with flowers all around its base. 
Well, the house showed up, but not a single daisy, rose or lily
did.  While you can move a static portion of an animation (pick
it up as a brush, go into perspective, then use your Move
selector, making sure all fields are zeroed out), doing so with
something already animated is a daunting job, to say the least!

It is worth stating here that if you're working for video, think
video.  I will bet I am not the only DPaint artist who, in the
beginning, wasted untold time perfecting every animation as
though I was "locked in" to what I did on disk.  The beauty of
videotape is that you are not constrained to what exists on disk. 
You can edit to your heart's content, so give yourself a lot of
leeway.

Chances are, whether you are creating an entire tape of animation
or creating moving charts and illustrations for a long
presentation, you will be transferring your graphics to a master
tape which you or someone else will later edit to the finished
tape.  Your raw footage does not have to look correct, or even
approximate your finished result; you are going to cut and paste. 
That is what editing is all about.  Leave your first frame up for
several seconds, and do the same with the last.  Run your
animation at various speeds.  Run it backwards.  You may find,
when editing, that you can use footage in a way you hadn't
dreamed.  If eight colors are too limiting, lay a portion of your
animation down, change the colors that you need to alter, then
lay down the rest.  You can even animate with video, creating
effects that do not exist on your computer.  It may take some
time to get attuned to this, especially if you have worked with
your Amiga without video for any length of time.

Also, leave a lot of black between your sequences.  If your
client wants to fade to black between your animation and his
speech, you could run into problems if you have banked one
animation up against another with no break between the two.  I
stress that it is prudent to blacken your tape from start to
finish before you even begin.  If this is your first foray into
editing, you should know that blank, new tape directly from its
plastic wrap is free of sync.  In other words, it has no
electronic signal, and the editing device searches for sync in
order to perform its job.  Once video is recorded from a camera
or a VCR, the tape has sync and images, but you do not want to
see images between your animations.  You can blacken a tape by
running it from start to finish on Play/Record (recording
nothing) or you can record your black computer screen (be sure
you have hit F10 to hide the menu and Delete to hide the arrow
from the mouse).  I prefer the latter method, simply because the
black of the Amiga screen is somewhat greyer than the black
generated by the VCR; I want my animations fading into black,
not grey and then to black and then to grey again.

For your first raw footage, or the tape from which you will take
the animations, you can use assemble-edit (where each segment
must be laid in sequence, one directly after the last).  For
this, it is not imperative to use a pre-blackened tape, but it is
a good idea.  Chances are you will use the insert mode for your
final editing.  If you have lost your sync even for a single
frame, you are going to have unusable results.  Be warned: on
some equipment you will not know you have lost your sync until
you try to run your copies.  Sometimes, the edit will take, only
to produce an ugly drop-out on your dubs.  Again, if you blacken
your tapes before you start, you will eliminate this problem.

An additional hint: once you have blackened your tape, give
yourself some pre-roll; 60 seconds isn't too much.  This will
give you room for color-bars, music, and/or additional titles at
the start.  Keep in mind that duplicators need a pre-roll time to
wind and catch the tape.  If you start your video at the
beginning, your copies will begin mid-stream.

Finally, be ruthlessly observant!  Always preview what you have
done.  This may sound simplistic, but there is nothing more
disheartening than spotting ZZZ's on your completed work.  True,
you can keep it out of sight most of the time by pressing Delete
when you are ready to record your animation.  Now and then,
especially if you are running in reverse, it can, and does, crop
up.  Move your mouse before you press Delete to make double-sure
it does not show.  I like to move it to the far upper right.  If
that arrow is out of sight, then the ZZZ's are too.  You may also
find that the final frame of your animation jumps, either to
another frame or to re-appear a second later.  Usually this
occurs in a relatively complex animation when you run it from a
central screen.  You can usually do away with this by going to
the first frame (Shift-1) prior to hitting 5 (Run Forward). 
Sometimes, when you are working with a portion of the animation
and you want to start toward the middle or the end, this method
is not practical.  In that case, leave the glitch.  You can
smooth it out in post production by imposing the desired footage
over the frames you want to remove (another reason why you want
to leave your crucial pictures on the screen for several seconds
longer than you normally might). 

One more note of caution: keep copies of your work!  Resist the
urge to overwrite disks and tapes. File them away.  The day may
come (it did for me) when someone sees your work and tells you,
"That's exactly what I want!  That graph, but blue instead of
green."  If you have it safely stored away, all you need to do
is change the colors and some of the words.  If not, you have to
create the work from scratch. 

The Amiga can produce some knock-out graphics!  It's no Aurora,
which they use for broadcast television, but it's only 1/10th the
cost.  Learn what it can do, and what it cannot.  Work within its
limitations, recognizing that you will sometimes have to
sacrifice saturated reds and golds for crisp pastels.  When you
go to tape, be fussy with yourself.  You will find it worth the
extra effort.  
GoingToTape.info
01/31/1991 12:00
780
Outline
01/25/1991 10:00
704
Fonts

This issue features a font called Outline.  Outline is useful because
it provide the basic outlines of the fonts in various sizes.  You can
then use innovative fills, and gradient fills from programs like
Deluxe Paint to create attractive looking color fonts.

IE.  By using shades of gray from black to white in the palette of
DeluxePaint, then setting the fill pattern to use the gradient, you
can create Chrome or silvery looking fonts.

The font is located in the FONTS directory of Disk#1 of this issue.
You can copy the font and all of its directories to whichever
disk you use often, or you can ASSIGN FONTS: to Disk1(4.1):FONTS
and your programs will look there to load the font.

Enjoy!

Outline.info
01/25/1991 14:00
2360
SilverWater
01/16/1991 13:00
1325
Water Effects with Turbo Silver

By Shamms Mortier

Impulse has earned the respect and admiration of any Amiga user
who's had the addictive pleasure of using Turbo Silver.  No other
Amiga ray tracing software allows you to assign material
properties to objects with such ease.  I have chosen it here
because Water is one of the material attributes that can be
assigned to objects.  This painting consists of a Glass sphere
that rests above a watery surface.  There is also a larger red
sphere to the left that has been assigned the properties of
Water, and is half immersed in the water beneath it.  The
reflections are multiple and complex, so that the overall setting
is oriented to fantasy and dream.

Since it's so easy to change the material attributes of any
Turbo Silver element once the initial settings are saved, I
rendered another composition of the same elements and changed
their attributes (see Figure 4).  Notice how differently the
objects made of water handle the light, and what a difference
there is in the way the piece feels.  Pay special attention to
the way the small sphere is reflected in the surface of the
larger sphere.  In Figures 3 and 4, the resolution is set at
HAM-interlace (no overscan).  Each of these renderings were
ray-traced in about 20 minutes on an Amiga2000 with a GVP
68030/68882. 
SilverWater.info
01/25/1991 13:00
780
SilverWaterFig
01/16/1991 14:00
97972
SilverWaterFig
SilverWaterFig.info
01/25/1991 13:00
1350
SilverWaterSpecs
01/16/1991 14:00
1157
For those of you wishing to use the same settings I have used in
this Turbo Silver painting, here they are:

The Watery Surface: Water 1.330 Index
Color (RGB): 0, 171, 195
Reflect (RGB(): 206, 204, 204
Filter (RGB): 77, 107, 130
Blending: 225; Roughness: 0; Specular: 150; Hardness: 3 Unlit,
Shaded, Smooth, Normal
Sixe (XYZ): 640, 000, 640, 000, 0
Position (XYZ): -298.0, 0.0, -94.501

Large Shere: Water 1.330 Index
Color (RGB): 222, 0, 0
Reflect (RGB): 112, 126, 120
Filter (RGB): 189, 170, 187
Blending: 255; Roughness: 0; Specular: 85; Hardness: 0
Unlit, Shaded, Smooth, Normal
Size (XYZ): 200, 200, 200
Position (XYZ): -200, 391.504, -81.001

Small Sphere: Glass 1.670 Index
Color (RGB): 228, 151, 0
Reflect (RGB): 89, 88, 88
Filter (RGB): 65, 68, 72
Blending: 255; Roughness: 0; Specular: 148; Hardness: 22
Unlit, Shaded, Smooth, Glossy

Lamp #1: Air 1.0 Index
Color (RGB): 240, 240, 240
Intensity: 400, 000
Positoin (XYZ): 28, 243.002, 83.251

Lamp #2: Air 1.0 Index
Color (RGB): 255, 197, 255
Intensity: 400, 000
Position (XYZ): 164, 486.005, 126.001

Camera: Normal/Sharp setting at (XYZ) 1560, -414.004, 1278.013
Angle (XYZ): 324.171, 0, 59.003

SilverWaterSpecs.info
01/31/1991 12:00
1496
VideoScapeTrilogy
02/10/1991 10:00
7976
The VideoScape Trilogy  
By Michael A. DiSpezio 

Although it was released several years ago, VideoScape 3D
remains a primary tool of desktop animators.  Its precise control
of object and camera files coupled with its unerring ability to
generate affordable animations results in this software's staying
power.  But now, there's even more! 

OXXI's recent release ProMotion, follows in the tracks of
Modeler 3D by offering the desktop animator a powerful program 
which generates V3D compatible files effortlessly and
painlessly.  Although there are plenty of other programs that
support and complement the Videoscape 3D universe, the absolute
power of V3D is only realized when this basic package includes
Modeler 3D and ProMotion. 
 
The V3D Wonder Years   

In the rapidly evolving world of desktop animation, it seems as
if the VideoScape 3D program first appeared on the shelves
light-years ago.  At the time of its release, this software
package was hailed as the desktop animator's link to three
dimensional capabilities. 

Although it was powerful, it did have its problems.  V3D was
often the first animation program many people purchased.  To
these first-time users, it was sink or swim.  To make matters
worse, the manual didn't seem to sympathize with novices.   

Those who waded through the guide, soon discovered themselves
swimming in a deluge of new concepts and terminology.  Many gave
up and shelved both V3D and their Amiga 1000s.  Others, however,
persevered.  With a library of support books in one hand, V3D in
the disk drive, and a willingness to invest time in a relatively
steep learning curve, desktop animators began entering the
VideoScape universe.  
 
Enter MODELER 3D 
	
Shortly after the release of V3D, a brand new object generation
package called Modeler 3D appeared on the software shelf.  This
package, based somewhat upon the crude Object Editor include with
V3D, has the ability to generate outrageously complex geometry
files with basic keystrokes and mouse clicks. 

Like the Object Editor, its user friendly interface is based
upon three simultaneous object views, each generated along a
different axis.  Modeler 3D also borrows from its EGG (Easy
Geometry Generator) roots.  One block of menu selections lets you
generate basic geometric shapes.  Called graphic primitives, this
selection of spheres, planes, boxes, and tubes are generated by
the click of a mouse, then customized just as easily. 

Modeler 3D can generate objects in up to eight different layers,
or work fields.  Each work layer is independent of the others,
and has the identical selection of tools and gadgets available to
all fields.  Objects created within one field, are copied to
other fields where they may be fused with additional objects to
produce more complex forms. For instance, a car's chassis may
reside in layer 3, a set of wheels in layer 4, and an automobile
engine in layer 5. By copying the contents of all these layers to
layer six, you generate a layer six object formed by all three of
these components. 

One of the nicest features of Modeler 3D is its ability to save
data as a movement track.  This means that you can use Modeler 3D
to generate a crude motion file without the manual entry of
camera position coordinates.  Although you don't have full
control over the camera parameters, you are able to plot a three
dimensional camera path with only mouse clicking.  Although its
primitive, you can produce a complex and accurate file without
spending hours on coordinate arithmetic. 

Modeler 3D generates objects in several ways.  My favorite is the
extrude function which electronically extrudes segments of a 2D
template.  For those of you who remember Playdough construction
sets, its similar to pressing a lump of Play-Do through a star
cutout. 

Once an object has been completed, it's ready to be imported
into the V3D program.  Since V3D will search for files in certain
default drawers, it's logical to store all files within the V3D
storage scheme.  This means that objects should be placed in the
GEO drawer, motion files should be stored within the MOT drawer,
and camera motions placed with the CAM drawer. 
 
Promoting ProMotion 

Before the release of ProMotion, object and camera motion files
were either written with a text editor or entered using Modeler
3D capabilities.  Although Modeler 3D offered user friendly file
generation, and a 3D visual representation of the motion track,
it compromised some of V3D's capabilities which were accessible
through a text editor.  In other words, it worked well in
producing a basic motion file, but adjustments between angles,
banks, and pitches couldn't be made with the program. 

That's where ProMotion comes in.  It is a full featured motion
interface which generates and saves object and camera motion
files.  What this means is that all you have to do is graphically
place an object (referred to as prop) at its key positions.  The
program then displays the object's position for each frame of the
animation.  Since it does the same position plotting for a
camera, you can rehearse all of each scene's movements.  If the
motions don't work, then stop the rehearsal and reblock the
props. 

ProMotion also contains several special effects, like gravity,
magnetism, and wind, which can be applied to your props.  

Real Time Animation 

When the files which define your object's geometry, its motion,
and the path of the camera have been generated, you're ready to
boot up the V3D program.  The V3D main screen, also known as the
control window, displays various settings about the current
animation project.  In addition, a comprehensive battery of pull
down menu choices are available. 

After importing the date into V3D, the computer will compile all
the information into the display of a sequential series of video
frames.  When a frame has been produced, V3D can send this
picture to a single frame recorder.  These expensive video decks
will record each frame of an animation as it is compiled.  Then,
when the deck plays back the recording at regular speed,
presto...animation!  Since most home workstations aren't equipped
with a single frame recorder, you'll compile your animation in a
different way. 

Perhaps the simplest and least expensive way to save and later
view a V3D animation is within the ANIM format (the ANIM program
is included in the V3D package).  The ANIM format is a way of
storing frames in a compressed file and later recalling them in a
real time animation sequence.  During real time playback, the
computer's NTSC output is sent directly to a home recording deck.

To expand your playback and editing options, you can invest in
powerful programs which can edit, customize, and reassemble
animations.  Many of these programs, however, cannot work with
the ANIM format and must be supplied with IFF (interchangeable
file format) frames.  There are several ANIM to IFF conversion
programs available. 
 
Hidden Files of Aegis 

Within the inner sanctum of the object disk's GEO drawer exists a
universe of structure.  It includes Mayan pyramids, two sports
cars, a jet, a city and a set of 3D letters.  Imagine flying in,
over, and around a 3D logo.  The possibilities are endless.  The
PIC drawer contains a collection of images that can be used as
foregrounds or backgrounds.  These IFF images include a jet
cockpit, the dash of a lotus sports car, and a planetscape.  

To this day, I'm unsure why the V3D guide didn't include a list
and an adequate description of this universe.  For the animator
who wants to experience high end graphics without the labors of
object and screen design, its the perfect starting point. 
Besides, its also a fun place to visit.  And speaking of fun, be
justly warned: once you overcome your fear of the V3D universe,
you too may find yourself slipping into the profile of a
reclusive desktop animation addict! 
 
Michael A. DiSpezio is a textbook author, free lance video
producer, and an Amiga animator.  
VideoScapeTrilogy.info
01/29/1991 18:00
780
oops
01/29/1991 17:00
322

  Oops...

  This issue we were going to bring you an article on installing an Agnes
  chip on your Amiga500.  Since the printing of our cover, we have uncovered
  some interesting information.  We decided to wait and bring you an
  updated article on the Agnes chip in an upcoming issue.

  So stay tuned!   And enjoy!

oops.info
01/29/1991 18:00
2144
Utilities
.info
02/01/1991 08:00
180
BeginnersMIDI
12/23/1990 20:00
11832
     A Beginner's Guide to MIDI for the Complete MIDIot
     by George Glines
     
     If you are a participant in the computer  or music realms, you no
     doubt have been barraged  with  the  word  MIDI, and the wondrous
     tales of what MIDI can do.  You have  heard stories of untalented
     clods composing musical works of great  depth and beauty; stories
     of thirteen-year-old kids commanding  great digital orchestras in
     their bedrooms,  and  stories  of  tone  deaf  mutants  from Mars
     producing million-selling  records.   Perhaps  you have dreams of
     producing Top Ten Rock n'  Roll  hits  yourself,  or  maybe, just
     maybe, you only want  to  learn  what  the  heck  a  MIDI is, and
     whether you should spend your tax  rebate on one.  You would also
     like to read an  introductory  article  without  words like bits,
     bytes, hex, and binary.   Rejoice  and  read on, O seeker of MIDI
     truth, for hither lies enlightenment.
     
     The single most important thing  to  know  about MIDI is what you
     can do with it.  OK, that's  simple.  You  utilize MIDI to create
     and control music and musical devices.  That last sentence covers
     a lot of ground but boiled down, that  is what MIDI is all about.
     Let's say you are a budding  Mozart  but you can't afford to hire
     large orchestras to realize  your  original  symphonies.  Through
     MIDI, you can control enough  electronic  instruments to give you
     that orchestra.  If you only play  guitar, but you want to record
     music that has piano, brass and  drum  instruments,  then you can
     use MIDI to create  electronic  equivalents  of  "band"  members.
     Perhaps the drummer in your band shows  up to rehearsals and gigs
     drunk (if she shows up at all),  well  then,  you can replace her
     with MIDI and a drum machine.
     
     The most exciting  and  dynamic  facet  of  MIDI  though, is that
     ANYONE can create and  make  music,  even  if they can't play any
     musical instrument at  all!  Maybe  you  haven't  had 20 years of
     piano lessons; maybe (as in my case) your hands can never realize
     the music you have  in  your  head;  maybe  you  have  a physical
     disadvantage that makes playing an  instrument impossible... with
     MIDI you can create  and  enjoy  music  on  a  scale never before
     possible.  If Sam Colt's .45 caliber  single-action was the great
     "equalizer" in the society  of  the  Old  West,  then MIDI is the
     great "equalizer" of modern musical society.
     
     MIDI like a lot of words these days,  is an acronym.  MIDI stands
     for Musical Instrument Digital Interface.  MIDI is not a piece of
     hardware that you buy.  You can't run down to your local music or
     computer store and buy a MIDI.  MIDI is a language, a performance
     language that manufacturers  of  electronic  musical  instruments
     have specified and agreed upon; a language that allows electronic
     instruments of one manufacturer  to  communicate  musical control
     information with electronic instruments of another manufacturer.
     
     MIDI is a  software/hardware  protocol,  that  allows  electronic
     devices to talk to and control  each  other  through digital data
     transmitted serially.   It's  very  important  to understand that
     MIDI data is NOT audio.  Synthesizers  are not transmitting sound
     through their MIDI ports.  You  wouldn't  listen to the MIDI data
     stream any more than you would  listen  to  the data flow between
     your disk drive and CPU.
     
     Now that we know that MIDI data  is  transmitted digitally, let's
     talk  about  the   hardware   that's   required   to   make  MIDI
     communication happen.
     
     The  MIDI  standard  includes  specifications  for  the  hardware
     interface  (connections)   between   electronic  devices.   These
     physical connections are referred to as MIDI ports, and there are
     three  kinds-  MIDI  IN,  MIDI  OUT,  and  MIDI  THRU.   Not  all
     instruments will have all three  ports,  but  instruments that do
     have all three are far more  flexible.   A microprocessor in each
     instrument controls the MIDI ports.   Physically, each port looks
     the same, but each of the three kinds  of MIDI ports communicates
     MIDI information in a different way.   The MIDI IN port allows an
     instrument  to  receive   messages  from  another  instrument  or
     controller.  The MIDI OUT  port  enables  an  instrument  to send
     information to  another  instrument.   The  MIDI THRU port echoes
     (sends an exact copy  of)  the  information  that  an  instrument
     receives at its MIDI  IN  port.    Each  MIDI  port is a strictly
     one-way channel, ie., a MIDI IN port  can receive information but
     not send information.  These MIDI ports are connected by means of
     a MIDI cable.  MIDI cables are twisted-pair, shielded cables with
     a five-pin male DIN plug on each end.  Only three of the DIN pins
     are used:  pins 4 and  5  carry  the  MIDI  signal  and  pin 2 is
     ground.
     
     Why  does  the  MIDI  specifications  designate  a  five-pin  DIN
     connector if  only  two  signal  lines  are  needed?   Well,  the
     five-pin DIN plug is not  commonly  used  in U.S. audio equipment
     (although  very  common  in   Europe)   and  this  difference  in
     connectors helps keep  people  from  mis-connecting  their  audio
     equipment.  Europeans must  be  considered  smarter  by  the MIDI
     Manufacturers  Association.   Additionally,   pins  1  and  3 are
     available should a change  in  the  MIDI  specifications  require
     them.
     
     You may have noticed that your Amiga  does not come with built-in
     MIDI ports.  You need these MIDI ports in order for your Amiga to
     "hop on the MIDI  bandwagon".   Fortunately,  it's  a  simple and
     inexpensive matter  to  connect  a  MIDI  interface,  which  will
     provide the  necessary  MIDI  IN,  OUT  and  THRU  ports, to your
     Amiga's serial port.  Almost all Amiga MIDI interfaces connect to
     the serial port, and most  interfaces  can  be purchased for well
     under a hundred dollars.  Look  for  one that "passes" the serial
     port so that you can keep your  modem  or other devices connected
     to the Amiga.
     
     Since the Amiga  has  an  "intelligent"  serial  port,  the  MIDI
     interface itself can be quite simple.  There are a number of MIDI
     interface plans floating around the  various networks and BBS for
     the do-it-yourselfer.
     
     Although electronic synthesizers are  the most important hardware
     of any MIDI system (synthesizers do  after all, make the sounds),
     it is the power of the computer  (and  the  appropriate software)
     that truly unlocks all of  MIDI's  potential.   There are several
     catagories  of  MIDI   software   applications  including:  music
     notation and score printing, synthesizer patch editor/librarians,
     music education, and MIDI  sequencing.   Of these, it is the MIDI
     sequencer that is the heart of any computerized MIDI system.
     
     Several different sequencer programs are available for the Amiga,
     but rather than review specific programs  here, I want to outline
     the general role  and  function  of  a  MIDI  sequencer in a MIDI
     system.
     
     Since MIDI is digital data, the  computer  is the perfect tool to
     manipulate this data.   The  software  program  that records this
     MIDI data for later  manipulation  is  called a MIDI sequencer or
     MIDI recorder.  The term "MIDI sequencer" predates the term "MIDI
     recorder" but  I  think  MIDI  recorder  may  be  the  more aptly
     descriptive term.  Many MIDI recorders are also patterned after a
     conventional mechanical  multi-track  tape  recorder because many
     functions are analogous.  There  are  several  ways to input MIDI
     data into a MIDI recorder.  One way,  if you have a MIDI keyboard
     and are a proficient keyboard player,  is to connect the MIDI OUT
     of your keyboard to your  Amiga  MIDI  interface's  MIDI  IN, and
     simply play the part.  The MIDI recorder will record all the MIDI
     data sent by the keyboard in real time.  Using different "tracks"
     on the MIDI sequencer/recorder,  you  could  record each separate
     instrument's part one-at-a-time, and  then have the MIDI recorder
     play back all the parts  simultaneously.   If  you are a musician
     who doesn't play  keyboards,  there  are  other  MIDI instruments
     capable of sending MIDI information, including MIDI guitars, MIDI
     wind  instruments,  MIDI  drum  pads,  etc.   The  MIDI  keyboard
     however, is arguably the most all-around efficient method.
     
     Another method of  recording  MIDI  data  is  through "step-time"
     recording.  In step-time recording, the MIDI recorder records the
     notes you play on the MIDI  instrument  but  not the time between
     the  notes.   You  designate  the  time  between  notes  from the
     computer keyboard as you  record.   Using  this method, you could
     slowly input a musical phrase  or  an entire score that you could
     never play in real  time.   I'm  a  string  player  with  limited
     keyboard skills, so I record a  lot  of music in step-time from a
     MIDI keyboard.
     
     The final method of recording doesn't require any MIDI instrument
     at all.  If  your  sequencer  includes  some  method  of directly
     editing data from the computer keyboard, then you could compose a
     musical score by typing all the  MIDI  data.   Granted, this is a
     slow and tedious  method,  but  still  a  viable  option for some
     people.
     
     Whatever method  you  use  to  record  the  MIDI  data,  the MIDI
     sequencer lets you manage that data in a variety of ways.  A MIDI
     sequencer acts as a "word-processor"  for music.  You can cut and
     paste notes, phrases  or  whole  scores.   Every  facet  of  your
     musical performance can  be  revised:  note  volume, note timing,
     note duration, and song  tempo.    Sequencers  with transposition
     functions  allow  musical  phrases  to  be  transposed up or down
     octaves, or parallel harmonies  can  be  created.  MIDI recorders
     also allow the manipulation  of  "performance  controller"  data,
     such  as   pitch-bend.   Performance   controllers   allow   your
     synthesizers to more accurately emulate a traditional instrument,
     or to modify totally new sounds.
     
     There is a great deal of  depth  to  MIDI,  and  any introductory
     article can only scratch  the  surface.   In  particular, getting
     down to the bit level in the MIDI  data stream (MIDI messages) is
     advisable if you plan to  squeeze  the  maximum power out of your
     sequencing software or if you  plan  to  do any programming.  You
     don't however, have to know  a  lot  about  MIDI  to get started.
     MIDI opens up a world where the average person can participate in
     making music instead of only  listening.   Just as you don't have
     to play  professional  basketball  to  enjoy  a pick-up game at a
     park, you don't have to be a  virtuoso  to  enjoy creating music.
     There is a brave new musical world  waiting for you, full of hope
     and promise.  The promise of  MIDI  is truly enticing, and if the
     fulfillment   of   that   promise   is   sometimes  fraught  with
     frustration, the rewards are worth the effort.
     

CARDFILES
12/24/1990 09:00
60
Scripture Verses              Trivia                        
DEFAULTS
12/24/1990 09:00
39
1,2,0,"Scripture Verses",0,1,1,0,":",0
DISKSALV.DOC
12/24/1990 02:00
26339
DISKSALV.DOC.info
01/29/1991 02:00
1496
DiskSalv.CLI_ONLY
12/24/1990 02:00
32888
DiskSalv.CLI_ONLY.info
01/29/1991 02:00
2494
Files.Doc.info
01/29/1991 02:00
1496
Files.info
01/29/1991 02:00
6742
HomeOfficeAdvantage
02/10/1991 12:00
7006
The Home Office Advantage  v. 1.0
By John Quarterman

Amiga users are blessed with a wealth of animation, ray tracing,
desktop publishing and other software applications that take
advantage of the Amiga's superb graphics capabilities.  But
individuals who require traditional business applications have
fewer quality programs to choose from, especially in the
spreadsheet market.  Many users complain that those spreadsheet
programs which have premium features suffer from erratic
operation and a lack of consistent product support.  Gold Disk is
challenging these complaints with The Advantage, a full-featured
spreadsheet program with an integrated database and presentation
program. 

The Advantage has the usual Cut, Copy, and Paste features along
with Insert and Delete for rows and columns.  The Fill Command is
used to copy formulas with updated relative addresses over a
range of cells.   

The program offers an extensive array of formatting options,
including fixed and floating point, percent, scientific,
currency, date and time.  A major bug exists in this version
which limits the number of significant digits to six. For
instance, the number 11111111 is displayed as 11111100.  (Gold
Disk stated that this bug will be fixed in the next revision,
which should be available soon.)  The Format Menu also allows
changing the style of a selected cell range to bold, italics,
underlined, or pen color.

The Options Menu contains the commands which allow changing
column widths, freezing rows/columns, palette changes, and
Advantage (not Workbench) preferences.  The column widths can
also be changed directly on the spreadsheet by dragging the
column width indicator.  The Advantage allows freezing any one
row and/or column at a time and is not limited to Row 1 and
Column A.  The frozen row or column is placed at the top or left
of the spreadsheet, respectively.  Hopefully, Gold Disk will
expand this capability in future revisions to include a range of
rows or columns.

Creating a chart in The Advantage is a very simple process. 
After defining the cell range to be plotted, New Chart is
selected from the Command Menu.  A Chart Type Requestor displays
each of the available chart types.  The appropriate chart is
selected, and a Chart Options Requestor is displayed.  This
requestor allows the user to customize the appearance of the
chart.  While in the Chart Mode, menu options are available which
allow changing chart types without having to return to the main
menu.  All popular chart types are supported, including 3-D pie
and bar charts.  The program provides complete control of axis
placement and chart range, along with the colors and type styles
used.  The only significant limitation imposed is the placement
of the legend, which is always located in the top right portion
of the chart.  Charts can be saved to either IFF, Aegis Draw
Plus, or Professional Draw formats for additional editing.  A
chart can also be sent to the printer using the information in
Workbench Preferences.  However, once Print is selected, the
program will not allow the print job to be cancelled and will
not allow exiting from the Chart Window.  Owners of slow printers
must either reboot to stop printing or get another cup of coffee.

Gold Disk has incorporated several powerful, yet easy-to-use
database features in The Advantage, including sorting, multiple
databases, the use of formulas in selection criteria, wildcard
searches, and record extraction.   The program expects to find
the database organized in a certain manner, with each column
representing a field of the database and each row representing a
record.  The first row is reserved for field names, and each must
be unique.  The database is defined by selecting the cell range,
then assigning a name using the Define Database item in the
Database Menu. 

All of The Advantage database functions work well, but the
sorting function has some significant limitations.  First, the
database can only be sorted on the first field in the record. 
The user's manual describes a method of working around this, but
the fix will only work on numeric fields, so it is a poor
replacement for a good sorting function.  Second, the sort
function will not support secondary sort fields.  These allow the
use of more than one criteria for sorting.  An example of this
capability would be a database of employees sorted by the
division of the company, then alphabetically by name within each
division.   Third, all database sorts must be performed in
ascending order, with no provision for descending order searches. 
Improving the sort function should be a high priority for future
revisions.

Virtually all premium priced spreadsheets have macro capability
and The Advantage is no exception, but this is easily the weakest
feature of the program.  No provision is provided to
automatically execute a macro upon opening the spreadsheet. 
Also, there is no editing facility available, so if a macro does
not produce the desired results, it must be rekeyed in its
entirety until the macro is correct.  Lastly, but most
importantly, the macro will operate only on the current
spreadsheet and cannot be used to import or export data to other
spreadsheets.  In most cases, very large spreadsheets are more
easily handled if they are segregated into several smaller
spreadsheets; then macros are written to transfer data between
them.  Additionally, macros can be used to escort the user around
the spreadsheet, ensuring that someone not familiar with the
spreadsheet can easily enter the data correctly.

The most impressive feature of The Advantage is its almost
flawless operation.  It is very fast, comparing favorably with
all other Amiga spreadsheet programs.  The program recalculates
very quickly, thanks to the minimum recalc feature, which allows
automatic recalculation to be used routinely.  The spreadsheet
performed very well after several weeks of intensive use on an
Amiga 1000 and 2000.  

The Advantage multitasks nicely with other programs.  When
reducing the size of a spreadsheet, The Advantage releases the
unused memory.  It's a shame that all programs are not this well
behaved.

Gold Disk is very responsive to comments and criticism.  After I
called to comment on some of the problems that were found, they
provided a version  1.1 Beta copy that has many enhancements over
the 1.0 version.  Gold Disk stated that version 1.1 will be
provided to registered users free of charge. 

Overall, The Advantage is an excellent spreadsheet program for
most users.  Its smooth, bug-free operation is a big plus, as is
the excellent product support provided by Gold Disk.  Individuals
who must use complex macros extensively may find the current
revision poorly suited to their needs, but the vast majority of
home and small business users will find it capable, reliable, and
a pleasure to use.

The Home Office Advantage
$199.95
Gold Disk
P.O. Box 789, Streetsville
Mississauga, Ontario, Canada
L5M 2C2
(416)828-0913
Reqires at least 512K

HomeOfficeAdvantage.info
02/01/1991 09:00
780
Scripture
12/24/1990 09:00
4660
"Salvation","John 3:16","For God so loved the world that he gave his only  begotten Son,that whosoever believeth in him      should not perish,but have everlasting life."
"Sin","Romans 5:12","Wherefore,as by one man sin entered into the worldand death by sin;and so death passed upon all men for that all have sinned:"
"Sin","Romans 6:23","For the wages of sin is death; but the gift of Godis eternal life through Jesus Christ our Lord."
"Salvation","Romans 10:9-10","That if thou shalt confess with thy mouth the LordJesus, and shalt believe in thine heart that God  hath raised him from the dead, thou shalt be saved                                                  For with the heart man believeth unto righteousnesand with the mouth confession is made unto salvat-ion."
"Condemnation","Romans 8:1","There is therefore now no condemnation to them    which are in Christ Jesus, who walk not after the flesh, but after the Spirit."
"Example","I Corinthians 11:1","Be ye followers of me, even as I also am of Christ"
"Meekness","Galations 6:1","Brethren, if a man be overtaken in a fault, ye    which are spiritual, restore such an one in the   spirit of meekness; considering thyself, lest thoualso be tempted."
"God's Love","Ephesians 2:4-5","But God, who is rich in mercy, for his great love werewith he loved us, even when we were dead in   sins hath quickened us together with Christ,(by   grace ye are saved);"
"Obey","Ephesians 6:1","Children, obey your parents in the Lord; for this is right."
"Judgment","Matthew 7:1-2","Judge not, that ye be not judged. For with what   judgment ye judge, ye shall be judged; and with   what measure ye mete, it shall be measured to you again."
"Sin","I John 2:1-2","My little children, these things write I unto you that ye sin not. And if any man sin, we have an   advocate with the Father, Jesus Christ the right- eous; and he is the propitiation for our sins: andnot for ours only, but also for the sins of the   whole world."
"Subjection","I Peter 3:1","Likewise, ye wives, be in subjection to your own  husbands; that if any obey not the word, they alsomay without the word be won by the conversation ofthe wives;"
"Maturity","I Peter 2:1-2","Wherefore laying aside all malice, and all guile, and hypocrisies, and envies, and all evil speakingas newborn babes, desire the sincere milk of the  word, that ye may grow thereby:"
"Peace","Romans 5:1","Therefore being justified by faith, we have peace with God through our Lord Jesus Christ;"
"Judgment","Romans 2:1","Therefore thou art inexcusable, O man, whosoever  thou art that judgest: for wherein thou judgest   another, thou condemnest thyself; for thou that   judgest doest the same things."
"Affections","Colossians 3:1","If ye then be risen with Christ, seek those thingswhich are above, where Christ sitteth on the righthand of God. Set your affection on things above   not on things on the earth."
"Creation","Psalms 19:1","The heavens declare the glory of God; and the firmament sheweth his handywork."
"Leadership","Psalms 23","The Lord is my shepherd;I shall not want.He makethme to lie down in green pastures;he leadeth me beside the still waters. He restoreth my soul:he leadeth me in the paths or righteousness for his namessake. Yea,though I walk through the valley of the shadow of death,I will fear no evil:for thou art  with me;thy rod and thy staff they comfort me.Thoupreparest a table before me in the presence of my enemies:thou anointest my head with oil;my cup runeth over."
"Heaven","Psalms 23:6","Surely goodness and mercy shall follow me all the days of my life: and I will dwell in the house of the Lord for ever."
"Regeneration","II Corinthians 5:17","Therefore if any man be in Christ, he is a new    creature: old things are passed away; behold all  things are become new."
"The Word","Hebrews 4:12","For the word of God is quick, and powerfull, and  sharper than any towedged sword, piercing even to the dividing asunder of soul and spirit, and of   the joints and marrow, and is a discerner of the  thoughts and intents of the heart."
"Sinners","I Timothy 1:15","This is a faithful saying, and worthy of all acc- eptation, that Christ Jesus came into the world tosave sinners; of whom I am chief."
"Belief","I John 5:1","Whosoever believeth that Jesus is the Christ is   born of God: and every one that loveth him that   begat loveth him also that is begotten of him."
"Advocacy","I John 2:1","My little children, these things write I unto you that ye sin not. And if a man sin, we have an     advocate with the Father, Jesus Christ the right- eous."
"Sin","Romans 3:10","As it is written there is none righteous, no not  one."
Study.doc
12/24/1990 09:00
10948
			Study Aid Card File (c)
		       Written by James B. Parks


The idea for this program came from a study method that I used in college
to memorize questions and answers for tests. This method has been expanded
so that almost anyone who needs to organize small blocks of data, such as
can be done with a 3X5 card file system can do so. This file system is in
fact exactly like having an electronic 3X5 card system with a few twists!
You can create cardfiles, delete cardfiles, add cards, delete cards,search
for specific cards and even print a card or a whole range of cards. I felt
memory usage was very important so each card only takes up as much memory 
as it needs to. This method allowed me to use a test card file of over 1000
cards on a 512k machine! You will however, find that word searches and the
like will slow down with very large card files that have cards that are full
of data. This program is written in AmigaBasic but don't be fooled, it's easy
to use and is relatively well thought out (but you'll be the judge of that!).
To use the memory features of the program refer to the 'STUDY AID' portion of
this doc file. And now down to business:


THE PLEA:
	This program is offered as SHAREWARE. It may be given to anyone and 
	anyone may use it. You can do any thing you want with it EXCEPT sell
	it! The one exception is public domain disks which sell for $10 or
	less. Please include this doc file with any distrubution and keep it
	in this Arc'ed file format. If per chance you find this program of any
	value please send $15 to:
				James B. Parks
				5450 W. 102nd Place
				Broomfield, Co. 80020


THE PROMISE:
	This is version 1.0 of the Study Aid Cardfile. Version 2.0 is now in
	the works! Version 2.0 will be in non list protected format and
	 Improvements include:
		
		1) A full blown card editor!

		2) Ability to move cards from one cardfile to another!

		3) Deep search capabilities!

		4) User defined memorization feature!
		
		5) More!
	
	All users who register by sending the requested $15 will recieve in
	the mail the completed version 2.0 on a brand new 3.5" disk,postpaid!
	What a deal! Could you ask for anything more? Well OK, how about this
	you get version 2.0 AND a nice little time waster, an original game 
	written by this programmer (yes in AmigaBasic) that will appeal to all
	of you ruthless types! Now for the bad news. Version 2.0 will not be
	posted in the "great public domain". Only registerd owners of version
	1.0 will get the upgrade. I WILL support this program so send any 
	comments and questions to:
				James B. Parks

				CIS(76426,37)

				PLINK(OHS420)

				GEnie(J.B.Parks)
 

IMPORTANT: This arc file contains the following files:
	Version 1.0		 - The main program
	Version 1.0.info	 - guess
	DEFAULTS		 - MUST be in same directory as Version 1.0
	CARDFILES		 - MUST be on same disk as example card files
	Study.doc		 - your reading it!
	Scriptures Verses	 - example card file 	
	Trivia			 - example card file
	Renamer			 - Execute this one to rename de-arced files.


THE INSTRUCTIONS:
	 This program is written in AmigaBasic. An Icon is included so just
make sure that AmigaBasic is in the root directory of the disk you run from.

	The file CARDFILES is an index file that keeps track of all the card
files on any particular disk. This file will be automaticlly added to a new
data disk when you begin to actually set up cardfiles for your own use. One
thing to keep in mind is that you should never manipulate card files outside
of the main program itself. In other words use the program to delete card files
and to create card files, don't use dos or the workbench.

	The file DEFAULTS carries the user 'preferences' and should be located
in the same directory as the main program. If it's not you will start out with
an error message and then you'll think I did something wrong!


	The program is menu and mouse driven and also supports function keys.
The easiest way to learn to use it is to Open one of the example card files and
start playing around. To use the mouse to move through a card file just use the
SHOW selection under the 'Defaults' menu,this will bring up a gadget box on the
left of the screen. What follows is an item by item explaination of the Menus:

PROJECT:

	Open -  This selection will display all the existing cardfiles on the
		disk in the data drive. Just select the number of the cardfile
		you wish to open.
	New - 	This selection will create a new cardfile.You will be asked to
		supply a filename for it. The program will detect duplicate 
		filenames, if you should make that mistake. However the program
		only knows about the files that are listed in the Index file
		CARDFILES. If you have any other files on the disk that have
		the same name as the one you specify you run the risk of over
		writing it, so be WARNED use a disk that has only cardfiles
		on it!
	Quit-	Quits the program and returns you to the System.
	Delete- This selection will present you with a list of the cardfiles.
		Simply select the number of the cardfile you wish to delete.
		You need not 'Open' a cardfile to delete it.
	Info -  The PLEA: again; (just in case you lose this doc)

CARDS:

	Add - 	This selection allows you to add your own cards to the cardfile.
		There are 3 parts to every card:
					1) The Topic (30 chars max)  1 line
					2) The Front (100 chars max) 2 lines
					3) The Back (550 chars max)  11 lines
		The Topic and the Front of the card will be displayed on the
		front side of the card. The two line front will also be shown
		at the bottom of the screen when the back side of the card is
		being displayed.

		NOTE: I realize that the card 'Editor' is crude, but it is very
		simple to use. Simply type to enter letters and use the back-
		space key to delete letters! Use  to move to the start
		of the next line, keep in mind however, that each return 'Pads'
		the rest of the line with blank spaces so be sure to use 
		when you are finished typing information on the card.

		CHARACTER WRAP: The card Editor has built in character wrap
		 if your not worried how your words are split you can just
		type without ever hitting return to go to the next line. A
		'bell' is also included for those who are more interested in 
		how the card looks.

		AUTO CENTERING: The Topic will automatically be centered on
		the front side of the card. The Front and Back will also be
		centered if they are less than 50 characters each. Auto-
		centering will NOT occur if you have padded the rest of a
		short line by striking  instead of  when you
		are finished typing.
	
		You will soon discover that you have the ability to add cards
		and delete cards from a card file,however you cannot change
		an existing card. An 'Edit' feature is now being added to the
		Version 2.0 upgrade with a full featured card editor which will
		include auto WORD wrap if desired.

	Delete- Will delete the card you are now viewing, if you wish.

	Print - Brings up the 'CARDFILE PRINT UTILITY'. play around with this!

DEFAULTS:

	Show/Hide - Displays or Hides the Gadget Box for mouse use of the
		    program.

	Change    - Allows you to change parameters for:
			1)Autoload feature- Will load a specific cardfile on
			program startup.

			2)Autosave feature- See STUDY AID section at end of 
			this doc.

			3)Data Drive - This can be any leagal Drive such as
			'Df1:".This is set at ":" ,which is the root directory
			of the disk the program is on. This MUST be changed if
			you are going to put your cardfiles on another disk.
			
	Save     - Use this seletion at any time to save the current defaults
		   which include ink color,card color,sound on etc.

SEARCH:

	By Topic       - This will find the NEXT occurence of the topic you
			 specifiy. You must spell the topic correctly, how-
			 ever upper or lower case is not important. 

	By Pattern     - Searches The FRONT of the card only, for the ONE word
			 pattern you specifiy. You can therfore use the front
			 2 lines of a card as keywords in searches. I suggest
			 using only one or two words for keywords to cut down
			 on search time. This search also finds the NEXT occ-
			 urence of the pattern, and is not case dependent,how-
			 ever its is punctuation dependent ie:
				Using the pattern "sea" would stop at the word
				"Seaside" but not ",Seaside" and would not stop
				at the word "Southseas". Get it?

	Card Number    - Simply displays any card number you specifiy.
				

STUDY AID:

	The STUDY AID feature of this program is simply a means to learn
	and possibly memorize individual cards through the best known learning
	tool; REPITITION! Heres the Idea:

		The COUNT feature and the AUTOSAVE work in conjunction to 
		enable you to study for example a master cardfile called
		"School Work". Which would have cards with TOPICS such as
		Math, Science, English etc. Each of the cards in the file
		would have a question on the Front relating to the cards 
		topic. The answer would of course be on the back of the card.
		During each "memory session",with the AUTOSAVE feature ON the
		card that was just "memorized" would be AUTOMATICLY saved or 
		added to a cardfile with that cards TOPIC as the cardfiles
		name.If there is no topic on the card it will be saved to a
		cardfile named "GENERAL". You can then later review these card
		files for a test or whatever. AUTOSAVE will NOT work if the 
		topic of the card is the same as the name of the card file it
 		is in. THE SAVED CARD WILL THEN BE DELETED FROM THE MASTER FILE
		If you dont want this to happen, always keep the AUTOSAVE  off
		(by using Change under the Defaults menu).
 

HERES HOW TO DO IT:
	
	With the COUNTS on the upper right corner of the screen will show the
	word" COUNTS:0". This counter will count from 0 to 100. One count every
	time the  key is pressed. At intervals during the study process
	the next card will automaticlly be displayed according to the following
	schecdule:
		FIRST CARD  - 1 repetition(saved  if AUTOSAVE is ON)
		SECOND CARD - 5  reps
		THIRD CARD  - 10 reps
		FOURTH CARD - 15 reps
		FIFTH CARD  - 20 reps
		SIXTH CARD  - 25 reps
		SEVENTH     - 25 reps

This means that each card will have been repeated 100 times over a 7 session
period.You must keep adding cards to the master file as it will lose a card
at the begining of each memory session. You can suspend the counting process
at any time by simply not striking  or by clicking on the COUNT gadget
or hitting F5. F5 and the COUNT gadget are both toggles.REMEMBER TO ALWAYS
START THE MEMORY SESSION ON THE FIRST CARD IN THE FILE, AND RETURN TO THE CARD
YOU WERE WORKING ON IF YOU SUSPEND COUNTING FOR SOME REASON.

How do you start to use the memory feature? Probably the best way is to do
it manually. Start with the SEVENTH CARD in the file and reverse the number
of repetitions until you are ready to begin using the AUTOSAVE and COUNTS
features together.
Study.doc.info
01/29/1991 03:00
1496
SupraHardDrivePerfCompare
02/01/1991 14:00
1855
                         HARD DRIVE PERFORMANCE COMPARISON
                         ---------------------------------
PERFORMANCE TEST #1: READ DATABASE FILE TO SCREEN
Using SuperBase Personal 2, read a database file with 276 entries from
hard drive and display file from beginning to end on screen.  Time
recorded is elapsed time in seconds.  All three drives use Workbench
1.3.2, the Fast File System, and have 30 buffers each.

                     40 MB SupraDrive    SupraDrive 44R         80 MB 
                    (Quantum ProDrive)  (Removeable Disk)      Quantum
                     Rated 11ms        SyQuest- Rated 25ms    Rated 11ms
A2000 w/Supra
WordSync SCSI          46.5 seconds       48.5 seconds         47 seconds       
Interface

A1000 with Supra          -----            -----               75 seconds
4x4 SCSI Interface

From Floppy Disk this required 103 seconds.
----------------------------------------------------------------------------

PERFORMANCE TEST #2: COPY HARD DRIVE FILES TO RAM:
Using Workbench multiple icon selection, copy to RAM: six directories
containing IFF pictures, brushes, DPaintIII anims, drawers and icons
totaling 133 files/4,059,483 bytes.  Time recorded is elapsed time in
seconds.  (stock A2000 w/68000 CPU, 16-bit ram)

From SupraDrive 40Q/WordSync -   143 seconds (28,388 bytes per sec.)

From SupraDrive 44R/WordSync -   167 seconds (24,308 bytes per sec.)
----------------------------------------------------------------------------

PERFORMANCE TEST #3: COPY HARD DRIVE FILES TO HARD DRIVE ON SAME INTERFACE 
Using Workbench multiple icon selection copy 7 directories containing
IFF pictures, brushes, DPaintIII anims, drawers and icons totaling 138
files/4,836,547 bytes

Read from SupraDrive 44R & Write to SupraDrive 40Q through WordSync
Interface-    316 seconds  (15,305 bytes per second)
SupraHardDrivePerfCompare.info
02/01/1991 09:00
1496
SupraReview
02/10/1991 12:00
12790
THE "QUEST" FOR MASS STORAGE  
A Review of Supra Corporation's SupraDrive 44R Internal
(Removable Disk) SyQuest Drive, 40MB SupraDrive (Quantum
ProDrive) and Supra WordSync SCSI Interface

By Fred Hurteau

INSTALLATION

To install the SupraDrive, I removed the A2000 power cord and
opened the case.  First the SyQuest drive mechanism was installed
in the 5.25" bay.  After mounting the SyQuest with four screws, I
adjusted its position so the faceplate lined up flush with the
Amiga's front cover.  While I knew this was necessary for proper
appearance, there was no mention of this in any of the manuals. 
The SyQuest has it's own drive light, so the only connections
required are the 50-pin SCSI cable from the interface and the
Amiga's power connector.  Although this was a relatively simple
installation, some drawings or pictures explaining it would have
been helpful to the novice installer.  The SyQuest documentation
was very meager indeed.

Next came the WordSync hard card.  The 40MB Quantum drive was
pre-mounted to the half-length WordSync Interface card by two
thick metal rails and appeared to be quite sturdy.  The handful
of components on the WordSync card are not crowded and give the
feeling of a clean and efficient design.  The only jumper on the
hard card is the Autoboot Select header which comes preset with
autoboot enabled.  To disable the autoboot, just move the jumper
clip over one pin.  The pins are plainly marked and easy to
locate on the uncluttered circuit board.

To install the hard card, take out the screw from the desired
rear expansion slot cover plate and remove the plate.  Insert the
WordSync card edge connector into the bus slot and seat it
firmly.  Replace the screw in the new expansion slot cover plate
on the hard card.  The only connection required is the Amiga's
hard drive LED.  That's it!

The LED connector is conveniently located near the top edge of
the WordSync board so it's easy to reach, even with the card
installed. In this configuration there are no SCSI cables to hook
up, and no power cable to connect since the WordSync provides
power to the drive directly from the bus.

If you know anything at all about the inside of your A2000 you
would have to be the World's Champion Klutz to goof up this
installation!  Again, there were no pictures to guide the novice
installer, except those in the SupraDrive Operator's Manual,
which the WordSync Addendum advised were obsolete.

At this point I booted the computer to test the hard card before
making any changes.  The system autobooted from the 40Q in short
order.  The drive was already formatted with two 20 MB partitions
and all Workbench and Extras files were pre-installed.  This
makes things doubly simple for the first-time hard drive user.

Satisfied that the WordSync hard card was working properly I took
it out again.  The SyQuest would operate from the WordSync
interface along with the 40 MB Quantum.  That meant I had to
remove the short SCSI cable connecting the 40Q to the card and
replace it with a longer one to reach the SyQuest.  This
required removing the 40Q by disconnecting the external SCSI
connector cable from the card and taking out four screws that
mount the hard drive to the rails.  The short 50-pin cable came
off with some careful prying.

Since this SyQuest/Hard Card combination was not a standard
configuration there was no diagram to guide me when installing
the longer cable.  Installing the new cable proved to be quite a
task due to the tight fit between the hard drive and card end,
and the external SCSI connector cable that wrapped snugly over
the drive.  I wish I could describe how the thing went together,
but I can't.  I highly recommend to anyone planning this exact
configuration that you insist your dealer pre-install the cable
on the hard card.  However, the standard SyQuest SupraDrive 44R
configuration with WordSync interface (no hard drive on the card)
should be almost as simple to install as the hard card alone.

With the longer SCSI cable in place I re-installed the hard card
in the slot and connected the new 50-pin cable to the SyQuest. 
After double-checking all connections, I inserted the 44 MB
SyQuest cartridge and powered up the system.

Formatting the SyQuest cartridge with the Supra software was
next.  I tried setting up two partitions on the SyQuest but
couldn't get the program to accept the input.  Being anxious to
put the SyQuest to work I accepted a single partition.  I would
deal with the partition problem later.  This initial formatting
and automatic testing of 86,700 sectors for disk errors took over
50 minutes.  The SyQuest formatted out to 43MB.  Next I
reformatted the Quantum drive for a 30 MB and 10 MB partition
instead of the default 20/20 division.  This took only a half
second.

I decided to install all my software as it was previously set up
on my 80MB Quantum.  I used Quarterback to restore the archived
files from my 80Q to the 40Q.  This saved me the tedious job of
adding all my graphics and other programs one by one.  The
proper startup-sequence and other necessary files from the Supra
disk were then copied to the hard drive.  This proved to be far
less work than rebuilding my whole software collection from
scratch.

PROBLEM SOLVING

Upon rebooting, the startup screen kept reporting there was
something wrong with DH0: and that it could not be assigned as my
"Sys:" disk. After examining some files and the startup-sequence
I deduced that SupraMount, Supra's automatic mounting command,
was not working right.  To make a long story short, the problem
turned out to be simple.  With another phone call to Supra, I
found out that if a boot partition has the same name as the
physical device SupraMount sometimes doesn't work properly. 
There was no mention or warning of this in any of the manuals. 
Since I had previously given the name "DH0" (DH zero) to the
"DH0:" (DH zero colon) partition, renaming it "DHO" (DH Oh) cured
the problem.  The system has worked flawlessly ever since.

SURPRISING PERFORMANCE

Since I did not have any "DiskPerf" programs handy I made my own
practical tests of the drives and interface.  The chart labeled
"Hard Drive Performance Comparison" gives the results.  The
SyQuest performance compared quite favorably against the faster
rated Quantum drives.  I tested the external 80 MB Quantum drive
on the A2000/WordSync as well as on the A1000 with Supra 4x4
interface.  You can see the difference in performance between
today's WordSync technology compared to my Supra 4x4 interface
from just two years ago.

LITTLE KNOWN FACTS

There was absolutely no mention of partitioning the SyQuest in
the manuals.  Two phone calls to Supra Tech Support got me
conflicting information.  One technician said the SyQuest
cartridge should partition.  Another technician later explained
that two partitions on a hard disk is the same as two devices to
the Amiga and 1.3 AmigaDOS does not know how to deal with a
"diskchange" of two devices at once.  A call to Commodore netted
contradictory information, but they weren't sure of it.  They
said the new 2.0 AmigaDOS should handle multiple partition
"diskchanges", but that it hadn't actually been tested.  In any
event, Supra's formatting software would not allow me two
partitions.  Even with one partition, a single "diskchange EH0:"
command would recognize the new cartridge, but put the default
disk icon on the screen.  A second "diskchange EH0:" command was
required for the icon from the cartridge to appear on the
screen.

SyQuest drives make a light clicking-scratching sound when
reading and writing to the disk, apparently because the plastic
cartridge acts as a sounding board for the movement of the
read/write heads.  This took a little getting used to, but I
soon found it rather comforting to hear those heads zipping away
at amazing speed.

It is important to note that some SCSI interfaces will not work
properly with removable cartridge systems.  Before adding a
SyQuest drive to an existing interface check with your interface
manufacturer.

The last and possibly most important thing to note is that the
SyQuest cartridge can be write-protected just like a floppy. 
This important advantage makes the SyQuest a much safer place to
store files than a normal hard disk.  A one-letter typing mistake
on a delete command can wipe out a hard drive in seconds while
you sit dumbfounded with tears in your eyes.  With the SyQuest
write-protected you won't have to worry about such a disaster.

MANUALS AND TECH SUPPORT

Supra's 88 page Operator's Manual is quite comprehensive and has
a 9-page index.  It covers basic hard card installation, how to
use the Supra software, general information about hard drives and
troubleshooting.  Eight pages of instructions came with the
WordSync interface superceding the Supra Operator's Manual for
hard card installation.  The one-sheet instructions for the
SyQuest drive referred me to the WordSync instructions for
SyQuest installation.  Even more instructions and information
were contained in an Addendum file on the SupraTools disk.  This
multiple source of instructions makes it easier for Supra to keep
current with the latest changes.  But it can be very confusing
going back and forth from one sheet to another for information
and changes, and updates to the updates.  If you have your
computer torn apart and haven't printed out the Addendum file (or
don't have a printer) the information on disk is not very useful.

As mentioned, the SyQuest instructions were very meager.  They
referred to a DiskChange icon on the Supra disks that didn't
exist.  There was not a single picture of the SyQuest drive on
the box, in the manual, or in any of the instruction sheets. 
Although the WordSync instructions said a 5.25" drive should be
installed with the circuit board facing down (the SyQuest
instructions didn't say at all) I called Supra Tech Support and
asked them.  The technician told me wrong.  Was this the same
technician that told me I could partition a cartridge?

I wanted some information on changing the Quantum and SyQuest
SCSI numbers.  The only information about changing SCSI numbers
was in the disk Addendum file, while another file had drawings of
various controllers.  A lot of controllers were represented, but
not the SyQuest or Quantum.

It was obvious Supra tried to word its instructions for the less
technically experienced user.  In the process, they left out a
lot of information the true techies would like to see, like
RPM's, current draw, average head seek time, et cetera.  Is there
not room for both?  Some of us like reading that stuff, whether
we understand all of it or not.  I requested that kind of
information for this review, but none ever came.

WOULD I DO IT AGAIN?

My main criticism concerns the inaccurate technical information
and sometimes confusing documentation, and especially the lack of
documentation for the SyQuest.  When I complained about the
conflicting Tech support information Supra assured me that would
be rectified.  I also talked to them about the problem of
multiple manuals.  Supra said they are currently rewriting the
manuals to eliminate the multi-document instructions now in
effect.  If they get the documentation and instructions up to par
with their hardware and software products they will have a
dynamite combination.

Except for the DiskChange icon I mentioned, the Supra software
utilities were complete, thorough and very user-friendly.  You
get SupraFormat and SupraEdit, two very powerful hard drive
utilities, along with many other utilities and useful
installation scripts.  You also get Express Copy, Supra's
commercial hard drive archive utility, and their commercial Dir
utility program called CLImate.  Everything you need for the
setup, care and feeding of your hard drive is right there for
you.

I have absolutely no complaints about the performance or
operation of either hard drive or the WordSync card.  I am
especially surprised and pleased with the SyQuest's performance. 
I was afraid I would have to sacrifice speed for unlimited
SyQuest cartridge expandability, but that was not the case. 
Though I've only had this system a little over a month, the first
cartridge is already full and I'm working on my second
cartridge.  

The 40MB SupraDrive (Quantum Pro Drive) with WordSync Interface
in its standard hard card configuration is a gem.  After
installing it the first time, I could do it again blindfolded. 
For first-time hard drive users who want to try their own
installation, you won't find anything simpler or easier.

The write-protect capability of the SyQuest cartridges, low cost
of adding capacity to the system and its speed, even compared to
Quantum drives, make the SyQuest drive an option every power user
should seriously consider.
SupraReview.info
02/01/1991 09:00
780
ToBuyOrNotToBuy
02/10/1991 12:00
4704
To Buy or Not To Buy

Everyone has heard the stories of the fly-by-night mail order
companies that virtually pick the pocket of the unsuspecting
consumer, but many mail order companies are legitimate.  The wary
consumer who does his homework may well find honest bargains via
the mail.  


Why Use Mail Order?

Mail order, despite it's reputation, can offer a convenient and
economical way of shopping, particularly in the software market. 
Not only can you shop without leaving the comfort of your home,
but mail order companies often stock a larger variety of products
than do normal retailers.  Why wait for your local retailer to
order a product when you can do it yourself and save money too? 
In fact, by buying from a mail order company, you can save an
average of 30% off the suggested retail price.


How to Use Mail Order to Your Advantage

According to Les Lawrence, President of Software Support, "It is
very difficult for mail order companies to troubleshoot hardware
problems through the mail.  [Rather], mail order is best suited
for getting software or small peripherals like disk drives."

Lawrence notes that the more expensive a product is, the larger
the savings, so the best products to buy through the mail are
the more expensive software packages.  He cautions, though, that
it is best to buy well-known products that you have seen up and
running.  He adds, "Please don't order anything that you're not
sure that you want."


What They Owe You

By law, mail order companies have specific responsibilities to
their customers.  For example, unless otherwise stated in the
advertisement, mail order companies must ship orders within 30
days after they receive a properly completed order.  If the order
is not shipped within 30 days or the amount of time specified in
the advertisement, the company must send the customer a written
option to accept the delay or receive a prompt refund.  If the
customer does not respond, the mail order company may assume that
the customer has accepted the delay.  However, if the company
cannot ship the product within the second thirty days or the
second specified amount of time, the company must again provide
the customer a written option.  This time, if the customer does
not respond, the company must assume cancellation and provide a
prompt refund.  The company must provide a refund within seven
days of a written or assumed cancellation.  Also, the company may
not substitute another product without the written consent of the
customer.  Finally, mail order companies may not send unordered
merchandise through the mail; you may consider any unordered
product as a free gift.


Tips on Protecting Yourself

Most mail order companies are legitimate.  Nevertheless, let the
buyer beware.  To protect yourself against illegitimate companies
and offers, heed the following guidelines:

*Beware of exaggerated claims.  If it sounds too good to be true,
it probably is.

*Send a check or money order only.  With cash, you have no record
of payment; with a credit card, your account is debited
immediately, so you must go through the credit card company if a
problem arises.

*Read advertisements completely, especially the fine print.

*Only order brand-name products or products with which you are
familiar; only order from familiar companies.

*Beware of post office boxes.  Though most companies that use
post office boxes are legitimate, a post office box could be a
front for an illegitimate operation.

*Do not order from companies that require you to use an 800
number and a charge card.  Such companies may be avoiding federal
postal statutes.

*Avoid high pressure tactics such as "limited offers" and "once
in a lifetime deals."

*Keep copies of the advertisement, the order form, your check,
all correspondence envelopes, and any other relevant documents.

*Refer to Amiga magazines for reviews of the product or company
in question.  If no reviews are available, ask the company why.

*Check the company's references.

*Call the postal service or the Better Business Bureau to find
out if any complaints have been filed against the company in
question.

*Ask for brochures and other promotional materials.  Most
legitimate companies, no matter how small, have allocated some
resources to promotion.  If none are available, investigate
further.


Conclusion

If you suspect that a company is partaking in illegal practices,
or if you have been swindled, contact your local Postal
Inspector, the Better Business Bureau, or the Federal Trade
Commission.

In the meantime, keep in mind that most mail order companies are
legitimate and offer advantages that your local retailer cannot. 
It just might pay to investigate the possibilities.
ToBuyOrNotToBuy.info
02/01/1991 09:00
780
Trivia
12/24/1990 09:00
4477
"COMICS","In the comics The Hulk, what is the Hulk's colour?","Green"
"MOVIES","In the 1961 movie 'The Hustler', who played       Minnesota Fats ?","Jackie Gleason"
"MUSIC","Yellow Rose of Texas was a hit for what orchestra leader?","Mitch Miller"
"T.V.","Who played Tonto in TVs 'The Lone Ranger'?","Jay Silverheels"
"GENERAL","What do the letters I B M stand for?","Itty Bitty Machine (just kidding)                                                                               International Business Machines"
"COMICS","What is Dagwood's last name?","Bumstead"
"MUSIC","Which state did the singing group 'The Fleetwoods'hail from?","Washington State"
"COMICS","What is the name of Charlie Brown's teacher?","Miss Othmar"
"MOVIES","In the movie The French Connection, what was Gene Hackman's name?","Popeye Doyle"
"T.V.","Officer Frank Smith's police partner was a sgt.   named Joe in what TV series?","Dragnet"
"GENERAL","What did Mother Goose ride through the air on?","A gander"
"COMICS","In what comic strip would we find Aunt Fritzi?","Nancy"
"MOVIES","For what 1954 movie did Marlon Brando win his     first Oscar;","On the Waterfront"
"GENERAL","Name the doctor who preformed the world's first   human heart transplant in 1967?","Dr. Christian Barnard"
"COMICS","In what comic strip would we find the Daisy Hill  Puppy Farm?","Peanuts"
"MOVIES","Who said, 'I,m as pure as the driven slush'?","Tallulah Bankhead"
"MUSIC","Who sang 'Annie's Song' in 1974?","John Denver"
"T.V.","Name the character played by Fred Gwynne in TVs   'The Munsters'.","Herman Munsters"
"COMICS","In what comic strip would we find Linus?","Peanuts"
"MOVIES","In the movie 'The Graduate', who played Ben       Braddock?","Dustin Hoffman"
"MUSIC","'Till I Waltz Again With You' was a 1953 hit for  what female singer?","Teresa Brewer"
"T.V.","Name the character played by Micheal Landon in    Little House On The Prairie.","Charles Ingalls"
"GENERAL","In what novel did Detective Sam Spade first appear?","The Maltese Falcon (1930)"
"COMICS","What cartoon character says 'Good Grief'?","Charlie Brown"
"MOVIES","In 1952, who won the Best Actress Award for her   role in 'Come Back Little Sheba'?","Shirley Booth"
"MUSIC","Name the Righteous Brothers.","Bill Medley and Bobby Hatfield"
"T.V.","Name the series about life in the country starringEddie Albert and Eva Gabor.","Green Acres"
"GENERAL","When Old Mother Hubbard returned from the Baker's,what did she find?","Her poor dog was dead"
"COMICS","Who said 'You didn't catch us, we ran out of gas'?","Dennis the Menace"
"MOVIES","What actor won the Best Actor Award in 1955 for   his portrayal in 'Marty'?","Ernest Borgnine"
"COMICS","What comic strip character says 'Rats'.","Snoopy"
"MOVIES","In the 1952 Oscars, which actor won Best Actor    Award for his protrayal in 'High Noon'?","Gary Cooper"
"MUSIC","Who sang the theme song on the soundtrack of the  Gary Copper movie 'The Hangin Tree'?","Marty Robbins"
"T.V.","Name the host of the 1950's 'The Grand Ole Opry Tvseries?","Red Foley"
"GENERAL","Who won the first Olympic Hockey Competition in   1920.","Canada"
"COMICS","Who created the comic strip Li'l Abner?","Al Capp"
"MOVIES","In the 1964 movie 'Beckett', what was Beckett's   first name?","Thomas"
"MUSIC","Who won and Emmy for her first TV Special'Color MeBarbra'?","Barbra Streisand"
"T.V","Who played Capt. Steve Burton in the 'Land of The Giants' TV series?","Gary Conway"
"GENERAL","What is the NHL hockey team from Vancouver,BritishColumbia called?","Vancouver Canucks"
"COMICS","In his first appearance in the comics, who said'Jathink I'm a cowboy'?","Popeye"
"MOVIES","What was the name of the picture that won Best    Picture in the 1955 Oscars?","Marty"
"MUSIC","What was the name of the first white group to     appear at the Apollo Theatre in New York?","Buddy Holly and the Crickets(1957)"
"T.V.","Name the saloon proprietress in TVs 'Gunsmoke'.","Kitty"
"GENERAL","What was Red Skelton's show business specialty    before radio?"," He was a pantomimist"
"COMICS","Who created the comic strip Li'l Abner?","Al Capp"
"MOVIES","How many Oscars did the movie Ben Hur win?","Eleven (11)"
"T.V.","What was George Burns' TV show called after Grace Allen retired in 1958?","The George Burns Show"
"GENERAL","In the carol' The 12 days of Christmas'. how many swans are swimming?","Seven (7)"
"MUSIC","Who recorded the theme song 'Foggy Mountain Break-Down' in the movie 'Bonnie and Clyde'?","Lester Flatt and Earl Scruggs"
V1.0.BASIC
12/24/1990 09:00
24192
V1.0.BASIC.info
01/29/1991 03:00
954
VirusX
12/15/1990 04:00
19016
VirusX.DOC.info
01/29/1991 03:00
1496
VirusX.doc
12/15/1990 04:00
851


				VirusX

	This is a wonderful utility endorseed by Commodore which
	when run, will sit quietly in the background, checking
	every disk that you put in any drive for viruses.  If it
	comes across something funny it will warn you.  This program
	can even be launched from your startup-sequence to always
	be present and checking.

	NOTE: If VirusX detects a "Non-Standard Boot Block" on a
	commercial product, especially games, call the companies
	technical support to ask them if you should remove it.
	Some games and commercial software include these funny
	boot blocks for copy protection that trigger VirusX.

	Next issue we will include a full length documentation
	about viruses plus even more utilities as they become
	available.  We will always strive to keep you well armed
	on the virus front.  Prevention is the best medicine.

	Enjoy.

VirusX.info
01/29/1991 03:00
1270
WorldOfCommdore
01/31/1991 19:00
5567
World of Commodore
by Rick Rock

In these recessive times one is apt to expect conservatism and
caution to pervade all manner of commercial enterprise. 
Especially in the volatile personal computer environment we
envision scrawny magazines, empty store shelves and trade shows
echoing with tumble weed blown by dry winds.  It is my pleasure
to report this was not the case at the latest World of
Commodore/Amiga.

Instead what did occur was the old familiar presence of the C-64
and 128 were in absence leaving the floor totally for the Amiga. 
I don't want to demean these forerunners of the pc marketplace,
but I believe without the comfort of their previously strong
sales figures Commodore will have to put both feet in the good
ship Amiga and furthermore develope markets less susceptible to
trends.  Something closer to the bottom of the economic food
chain, something which business may turn to as a cost cutting
productivity enhancing device, something like an Amiga.  Whoops!
There I go again waving the flag, preaching to the converted. 
And getting off the track.

The show in Toronto appeared to have more third party and VAR's
than previously.  It also had less dealers than previously but
they all carried basically the same products.  Traditionally this
show is awaited primarily as one would await a flea market where
bargains are the order of the day and business is usually brisk. 
Consumerism runs rampant and often developers and new products
remain undiscovered and outdone by the dealer flash.  That was
not the case this year.  Even the Commodore run demo, choice Jimi
Hendrix cuts cycling to rolling graphics through a large
projection screen, seem to indicate that, "there must be some
kinda' way outa' here...".  The way out may not be pleasant but
it must be inevitable and this show was a good indicator that
support for the Amiga has not waned and is indeed heading in new
direction, vertical.

Commodores calling card was CDTV.  Banks of A3000 lined the
perimeter of the Commodore booth interfacing black cd players
sporting their name.  Way in the back, the ever ready A3000-UX
sat redrawing colorful screens in what seemed like MIPS.  Rumors
flew about availability of a Unix/Amiga and speculation continues
in the absence of Hard facts.  

NewTeks Tammy made toast in the middle of Commodore booth and for
jam they used people.  Clearly the major attraction.  With an
impressive array of video equipment and beaucoup de eyecandy who
could resist.  Why does this product echo back to the release of
the first Amiga genlock by Commodore?  Well I get into that in
some future article.

One of the neglected workstations was to me the most interesting
(probably for selfish reasons) was the A3000 interfaced with a
NEC PCS Svideo Player/Recorder Ooo the possibilities for this
combo absolutely makes the mind reel.  

Let me move through the rest of my personal highlights before I
run out of space.  I'd probably better not get started on the
"Art Dept. Professional" though there only in beta form well
worth the wait.  Undoubtedly this will be shipping prior to the
time you read this so get those upgrade cards in along with your
$75.  The new features are impressive, Dynamic Range, Apply Map,
and a editing function that permits merging of two pictures in
any resolutions(24bit also) with the option of designating your
own color 0.  Also the New ADpro has a barrage of new loaders and
savers including a postscript saver and a module for printing via
the new Polaroid CI3000.  This print, slide & transparency output
device although similar in appearance to the old Polaroid Pallet
differs in it's output resolution of 2000 by 2000 pixels.  Very
Sharp!

A Gaggle of HardDrive Controller Manufacturers were in attendance
including GVP showing their new Read/Write Optical Drive, Ricoh
50mb removable drive and the retail hit of the show their new
A500 SeriesII Hard Drive add-on.  This slick design makes it hard
to tell where the 500 ends and the drive begins and the
thoughtfulness in conception doesn't there.  Inside there's room
for 8mb of Ram(SIIM's) and a slot for a proposed accelerator(030
I hear).  Running on an A2000 was a demo animation executed by
Gold's Showmaker using the GVP Hard Drive for direct playback.
ICD a recent entry on the Amiga marketplace used real time
playback to showoff their line of drives and controllers.  Their
demo consisted of 350mb 30min. exert from the movie predator with
joy stick control to advance, stop, speed up and reverse the
frames.

Prespect better known as Alf in addition to their controllers
were showing a black tower cabinet, autographed by Jay Miner, for
the 2000.  A nice but costly unit at $600cdn.  
Comspec demoed the much talked about(in the IBM market) DynaCADD
a 2D/3D CAD package made in Canada.  

In the publishing arena Gold Disk had a solid presence showing
the much awaited ProPage 2.0 with rotating boxes, 24bit load
compatibility and Pantone Color Matching.  PageStream showed
their latest 2.0 version which has been shipping for some time. 
And Saxon Publisher also was in attendance.  Both these products
support the new draw program ProVector which they were showing. 
Education is an area which should gain some more attention on the
Amiga especially with products like the Barney Bear line from
Free Spirit.  The under 3 foot crowd really made use of this
hands on demo and it was hard to get their hands off.
Many more worthwhile products were there including an A500
running as an AT.  All in all the county(Canada)was cold but the
products were HOT!

WorldOfCommdore.info
02/01/1991 09:00
780
files
01/29/1991 09:00
26344
files.doc
01/29/1991 09:00
5309


			   FILE CATALOG UTILITY

By Matthew Dillon.

	dillon@ucbvax.berkeley.edu	(ARPANET)
	..!ihnp4!ucbvax!dillon		(USENET)

	Matthew Dillon
	891 Regal Rd.
	Berkeley, California 94708

	USA


WINDOW TITLE:
    Holds operational status.  Normally holds two numbers SELECTED/ENTRIES
    Where SELECTED is the number of files currently selected for viewing.
    The ALL gadget selects all entries for viewing.

PATTERN:
    Entering a wildcard pattern here selects for viewing those entries
    (file name or comment) which matches the pattern.  "+pattern" adds
    entries to the currently selected list, and "-pattern" removes entries
    from the currently selected list. "pattern" alone is equivalent to
    "-*" "+pattern".  Note that if looking for a specific program you need
    to specify it like:  "*viacom.arc" with the "*" in front to handle any
    prefix to the file.

    '*' and '?' are acceptable wildcards.  Any combination is allowed.  The
    search is case independant.

VOLUME:
    Entering a disk volume name (e.g. "df1:") or directory path
    (e.g. "df1:src/files") causes that volume/directory to be searched
    and all files to be added to the database.	The FULL path name is
    determined, including the volume name, independant of the original
    specification.  This means you can say "df1:" instead of "mydisk:" and
    entries in the database will begin "mydisk:blah..".

    When I say 'volume' in the following description I mean either a
    directory or volume.

    This also serves to UPDATE entries in the database.  Specifically, if
    the volume already exists in the database new files are added and files
    which no longer exist (in the volume) are removed.  Any comments which
    you have added to the database are KEPT.  Note, however, that if a
    file contains a comment field and the database entry also has a comment
    field the database entry's comment field is used.

    Example:  To add a whole lot of floppies simply specify DF0:, hit
    return, then place new floppies in DF0: and hit return without having
    to retype DF0: or even reselect the string gadget.

    NOTE!!  Each disk should have a unique volume name or it will exclude
    other disks!  Now that isn't too much to ask for, is it?

COMMENT:
    After selecting a file with the left mouse button you may enter a
    comment for it.  The comment field is automatically activated after
    selection and any previous comment loaded into the field.

SLIDE BAR:
    The slide bar is used to move around in the database.  Normally the
    database is too large for much resolution on the slide bar (mine is
    3821 entries at the moment), in which case one normally selects a
    subsection of the database with the PATTERN field before moving around.

    The display area places the comment after the longest file path in
    the currently selected subset, so you might have to make the window
    wider to see the comments.

INFO:
    Program info.  My name in lights!

DEL:
    Delete the highlighted item or the currently selected subsection of
    the database if there is no highlighted item.  YOU CAN DELETE THE
    ENTIRE DATABASE THIS WAY!! BUT...

UNDO:
    Undo the last delete operation.  For best results hit immediately
    after a DEL.

ALL:
    Selects the entire database for viewing.

----------------------------------------------------------------------------
				MENUS

    SAVE	save database under previously loaded name
    SAVEAS	save database under a new name
    LOADDEF	load the default database (s:catalog.db or previously
		 loaded file).	Information is appended to the memory
		 image.
    LOAD	specify a filename to load as the database.  Information
		 is appended as in LOADDEF
    QUIT	Quit the program (for those who do not know how to use
		the close gadget)
    ADDKILLPAT	Create a kill entry in the database (@@KILLPAT).  The
		comment field of this entry is a pattern.  If the pattern
		matches an about-to-be-loaded path the path is not loaded.
		Any number of kill entries may exist in the database.

		Example:    set the comment to *.o, and no object files
			    will be added from new volumes.


    The filerequester code was provided by Peter Da Silva and hacked
    moderately.  All other code is my own.

----------------------------------------------------------------------------
			    LIMITATIONS

    -Volume Names may not begin with @@
    -Volume Names beginning with '+' and '-' are o.k., but difficult to
     specify in the PATTERN field due to the special meaning of '+' & '-'.
    -Full File Paths and comments must be smaller than 128 characters each
    -There is no limitation to the database size except for the amount of
     memory you have.


----------------------------------------------------------------------------
			    FILE FORMAT

The database is an ascii file.	The first line is a number (3) specifying
the number of lines per entry.	The next line starts the first entry, with
3 lines per entry (and no extra lines at the end of the database).  No tabs
are allowed.  The initial number is used for upward compatibility when/if
I add more information to the database.  The three lines are:

    1	-file name
    2	-file comment
    3	-file size (bytes)

Future additions will also include:
    4	-date






fonts
outline
14
12/25/1990 11:00
2364
18
12/25/1990 11:00
4060
26
12/25/1990 11:00
7204
34
12/25/1990 11:00
11572
outline.font
12/25/1990 11:00
1044
Outline/14Outline/18Outline/26Outline/34"
Columns.info
01/26/1991 08:00
2910
Disk.info
12/15/1990 06:00
2958
Games.info
01/26/1991 08:00
2910
Grafx.info
01/26/1991 08:00
2910
Hahn-Wallace
12/15/1990 09:00
2756


                   The Hahn-Wallace Publishing Group
       
       The Hahn-Wallace Publishing Group has been consistently serving
       the Amiga community since the creation of the Amiga more than
       five years ago.  Over the years, we have built a reputation for
       providing the highest quality products for the Amiga community. 
       
       You can be assured that all the software and editorial compiled
       is of a superior standard.
       
       Hahn-Wallace is currently offering subscriptions to two Amiga
       disk magazines, Amiga Games and AmigaAnimation.
       
       
       Amiga Games comes to you every month featuring up-to-the-minute
       game reviews of the latest, hottest entertainment products.  You
       will also find hints, tips, tricks and backdoors to the latest
       games, allowing you to fully explore your games beyond the places
       where most people get stuck.  Plus, each issue will include
       several playable and complete games, to bring you hours of fun
       and entertainment.  All this and more will come to your door,
       every month, on a disk magazine, for less than five dollars per
       issue! A savings of 45% off of the newsstand price!  Clearly,
       this is the  best value for the Amiga game player today.
       
       
       AmigaAnimation features the latest in Amiga news, hardware,
       music, graphics, development, new products and more!  This
       magazine concentrates on bringing your Amiga to life.  If you are
       at all interested in creating breathtaking ray traces, or
       stunning and smooth animations, or creating music with your
       Amiga, then this is the magazine for you.  Each issue will bring
       you on-disk samples of the latest graphics, animation and music
       from top artists, animators and musicians from around the world. 
       Not only will we show you the latest, hottest items, we will also
       include tutorials and sample data so you can actually create for
       yourself.  Just load the sample data, look at the tutorial,
       modify what you want, and poof!  You too can make your Amiga come
       to life, with AmigaAnimation magazine.  Each issue comes on 3
       Amiga disks for less than three dollars per disk.  A savings of
       45% off of the newsstand price.  Again, the greatest value for
       the Amiga user today.
       
       NOTE:  Hahn-Wallace Publishing Group's products are produced
       exclusively on Sony Double Sided, Double Density disks for
       steadfast reliability and quality.
       
       For more information, refer to your Order Form or call, toll
       free, 1-800-284-3624.
       
        

Hahn-Wallace.info
12/15/1990 08:00
17264
Utilities.info
01/29/1991 03:00
2910
more
12/15/1990 09:00
4240
sv
12/15/1990 04:00
9508