Glad to hear the Rejuvenator project is still going, it'll be nice to do more with my 1000.
I have been primarily a 3D modeler/rigger for a while now. But back in the old days, you kind of had to do it all, so I did modeling, animating, lighting, FX, the whole shebang.
At Interplay I only ever shipped one game as an artist. Of Light and Darkness, kind of a Myst-like puzzle game.I had a run of bad luck working on some games that were cancelled. A Drew Carey typing tutor game, a Timothy Leary edutainment CDROM, and the much more infamous Star Trek: Secret of Vulcan Fury
. In that trailer, I modeled, animated, composited and did VFX for all the enterprise shots. Now a days 12 different people would work on those shots. The only thing I didn't do was model the characters or do the facial animation.
After we were laid off, I did film and TV work for a few years bouncing around from studio to studio, working at mostly Foundation Imaging, but I also worked at Digital Domain and Eden FX, with a short stint at Black Ops Entertainment to work on Knockout Kings 2001. During my time in the wilderness I worked on Roughnecks: Starship Troopers Chronicles, Max Steel, The pilot for Firefly, Dawson's Creek, Providence, Star Trek: DS9, Star Trek: Enterprise, Dan Dare, Captain Scarlet.
In 2002, I started working at Treyarch, and have been with them for going on 17 years now.
Dead Rush (Cancelled)
Sleeping Dogs aka. Black Lotus (Cancelled, sold to different studio)
Call of Duty: World at War
Call of Duty: Black Ops
Call of Duty: Black Ops 2
Call of Duty: Black Ops 3
Call of Duty: Black Ops 4
I did level building in 3DS Max until I got on Call of Duty, since then I make the vehicles in Maya 3D, rig them to be driveable and destructible. In the latest one I made the ATV and the Mantis Robot.