Sometimes I like to go pure analog. And when I first learned that there were "choose your own adventure" books featuring the original Zork universe, I had to go all-in. Actually maybe "choose your own adventure" was trademarked or something; these say across the top "A WHAT-DO-I-DO-NOW BOOK" which is pretty much how I feel when I play most Infocom games. That's kind of the point. The advantage here, of course, is they literally tell you which paths you can take rather than leaving you to guess a million wrong words first.
on a semi-regular basis. He was always the Dungeon Master - it was his "thing" as he obsessed over it on a daily basis. I was the (C64) computer guy and he was the D&D dude. But he roped me in often and I'm so glad he did.
What I don't know, and what I hope to find out soon, is if these four books actually map to the original text adventure. The author is S. Eric Meretzky, who is actually Steve Meretzky - one of legendary elders of Infocom.
His keen wit, prose and coding skill made him one of only two interactive fiction writers (along with Dave Lebling) admitted to the Science Fiction Writers of America, and in September 1999, PC Gamer magazine named Meretzky as one of their twenty-five "Game Gods"; those who have made an indelible mark on the history of computer gaming.
I'm looking forward to digging into these guilty pleasures.
I finally got the last edition in the set today; I can begin!
The covers are gorgeous in my opinion and reek of the same artistic style found on D&D modules from the same timeframe. This was a time in my life when I used to play D&D with my