User avatar
Mixel

Posted Fri Feb 07, 2020 11:09 am

Maybe somebody here knows.. Do any of the Amiga art apps support layers? Grafx2 does but I can't get it to run on either my emulated or real A1200. :( (and reading up on it - the Amiga port seems like big buggy mess anyway!)

Layers are the only thing I really miss when I dabble in DPaint now, they're so damned useful, going back to before them is surprisingly difficult. Particularly in DPaint with its non-existent undo buffer.

It strikes me as odd that PPaint doesn't have layer support considering it still gets updates?

User avatar
intric8
Seattle, WA, USA
Website

Posted Fri Feb 07, 2020 11:18 am

Yes - you should research Photogenics by Idruna Software.

User avatar
fxgogo
Website

Posted Fri Feb 07, 2020 4:35 pm

Yeah, the modern world does come with it’s benefits. I suspect the memory requirements to run layers would be very high, especially if there are quite a few layers. Would love it though.

User avatar
dansalvato
Boise, ID
Website

Posted Fri Feb 07, 2020 5:13 pm

I read that fxPAINT has layers, but it's difficult to find information on it. I found this review.

The specs are listed as 68000 or higher and 10MB RAM (8MB fast + 2MB chip? Not sure). Maybe this would be worth looking into as well?

User avatar
Mixel

Posted Fri Feb 07, 2020 6:43 pm

dansalvato wrote:
Fri Feb 07, 2020 5:13 pm
I read that fxPAINT has layers, but it's difficult to find information on it. I found this review.

The specs are listed as 68000 or higher and 10MB RAM (8MB fast + 2MB chip? Not sure). Maybe this would be worth looking into as well?
My A1200's just bog standard + 8MB fast ram, but I'll see if I can track it down get it running to play with it! :) Thanks!
fxgogo wrote:
Fri Feb 07, 2020 4:35 pm
Yeah, the modern world does come with it’s benefits. I suspect the memory requirements to run layers would be very high, especially if there are quite a few layers. Would love it though.
Yeah that's what I'm thinking, but I'd think it works more easily in indexed colour apps with intrinsically limited palettes.. I'm surprised how so far the only things with layers look to be truecolor type photo manipulation apps. indexed pixel art is the Amiga's main strength IMO so it's odd it's not quite there. I'd only want 2 or 3 layers really, and I'd want to be working at 320x256, so chipram shouldn't be a problem if the software exists.
intric8 wrote:
Fri Feb 07, 2020 11:18 am
Yes - you should research Photogenics by Idruna Software.
I tried Photogenics 5 and it's kind of hilariously nice, almost like Krita or something, but clearly prefers a much faster amiga than mine with a much higher resolution display than 640x512.. Parts of the UI don't fit on the screen. :D Really interesting to play with an app with such modern sensibilities on the Amiga though, I'll experiment with it in UAE to see if it fills a niche for me.

Grafx2 is fun It's a big shame it needs RTG as it's absolutely wonderful on Mac/Windows and using it a little is one of the main things that prodded me into wanting to try using the "real deal" on the amiga. Really good palette management and gradient stuff just like P/DPaint. Animation and layers etc. I'm going to have to many applications installed by then end of this all, haha!

Thanks again.

User avatar
fxgogo
Website

Posted Sun Feb 09, 2020 8:12 am

My dream would be for the Deluxe Paint code to be open sourced. We could bring that software back to life on modern and retro platforms. Doubt EA even know they still own it.

User avatar
BloodyCactus
Lexington VA
Website

Posted Sun Feb 09, 2020 8:56 am

fxgogo wrote:
Sun Feb 09, 2020 8:12 am
My dream would be for the Deluxe Paint code to be open sourced. We could bring that software back to life on modern and retro platforms. Doubt EA even know they still own it.
Source for deluxepaint 1 was released by EA.

release notice;
https://computerhistory.org/blog/electr ... urce-code/

github source release;
https://github.com/historicalsource/DeluxePaint

User avatar
fxgogo
Website

Posted Sun Feb 09, 2020 12:33 pm

Wow, I did not know that. Amazing!! Two questions:

1. Why did they not release later code?
2. Has anyone done anything with this?
BloodyCactus wrote:
Sun Feb 09, 2020 8:56 am
fxgogo wrote:
Sun Feb 09, 2020 8:12 am
My dream would be for the Deluxe Paint code to be open sourced. We could bring that software back to life on modern and retro platforms. Doubt EA even know they still own it.
Source for deluxepaint 1 was released by EA.

release notice;
https://computerhistory.org/blog/electr ... urce-code/

github source release;
https://github.com/historicalsource/DeluxePaint

User avatar
BloodyCactus
Lexington VA
Website

Posted Sun Feb 09, 2020 2:07 pm

I believe the license forbids anyone doing anything (ie: its still EA, its not opensource etc), but still vague.
To download the code you must agree to the terms of the license, which permits only non-commercial use and does not give you the right to license it to third parties by posting copies elsewhere on the web.
To know what you can do with it, you need to make sense of this;
COMPUTER HISTORY MUSEUM SOFTWARE LICENSE AGREEMENT – DELUXEPAINT SOURCE CODE [163.17KB]


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