Zippy Zapp wrote:
That's a bummer. I don't actually think I ever played the Amiga version. The one I bought was the C64 version even though I had an Amiga. IIRC this was because it was released in 1989 while the Amiga version didn't come out until the next year... I didn't want to wait.
I always want to give the C64 a lot of credit with a whole bunch of these RPGs that speak to me so strongly. Indeed, quite a few of these giant epics did not originate on DOS, very few did actually... Nobody played games on DOS back then! Blows my mind that people think a few million IBM sales to businesses or people who wanted to work at home actually meant something when those people never bought another new program after that. Certainly not games. Might and Magic started on the Apple II.... So did Ultima I believe.... Bards Tale as well... The programmers all seemed to have an Apple II back then... But hey, the C64 despite selling countless millions in America and everywhere gets the same treatment the Amiga gets in that everyone seems to think it was all Europe after 1985....
Nope.... A whole lot of mid to late 80's indepth RPGs/Adventures/Simulations started life in America on the 64. And damn they look good on the real machine with a CRT. I've always wanted to dive in more with the 64 myself... There were games like Pirates and Pool of Radiance that my father got twice... Once for the 64 and once for the Amiga... and indeed a 3rd time when I begged for the DOS compilation many years later.
Unfortunately I have to say that despite how I'd love to use these games to make it clear that it's not just the Amiga people are getting wrong out there with the speed and the aspect ratios, same thing with the 64.... Well, these games are all a pain to play on the 64.... And I have fast loading stuff... I love Wasteland on the 64 because it never came out on the Amiga (WHHHYYY?!) and screw DOS.... I did my best to play Might and Magic (the 1st one) on the 64, but I always ran into issues with it reading one of the disks... Very odd.... Ended up playing the NES version of all things.... Pirates I love on every system ever, including the 64, it's worth the load times.... But for me if a big game like this made it to the Amiga, that's where I want to play it. I'm very patient, but I just can't handle these 4 disk games on the 64 with actually 8 sides in total plus a save disk. And I feel Wasteland is worth it, so I should probably give the gold box games a try... but ah, I've got enough on my plate showing people these were the games people bought on the Amiga in America, got to be someone else out there who knows the truth about the top selling computer of all time and can show it....
Sometimes that slowdown helps you appreciate things though... When my dad bought that DOS compilation, SSI just threw them all onto a CD, they didn't tweak a damn thing. No Windows95, no speed corrections.... Exactly as it was back then minus the floppy disks. This introduced me to the program "Moslow" for DOS, because the gold box games were meant to be played on a 4.7 mhz IBM... But that program sucked.... It slowed it down to where the game would no longer show 6 minutes of intro in 6 seconds, then crash.... But the timings were all off, it would be smooth one second but jerk itself faster to where you had no idea how much damage you did to the last guy. I played Champions of Kyrnn using Moslow and DOS, a terrible experience. Then I searched until I found DOSFellow and WinUAE, then I played them slower on the Amiga, and oh so much better! - What might have been had SSI cared enough to optimize those games for Windows? If Moslow had been a better slowdown program? If these games did not utter any sound or music through the PC speaker? I didn't even know what emulation was, I just knew I was not seeing things like I originally did.
It's kind of strange seeing Intric8 getting so much into Curse where as he really only gave Pool a glance. But I guess I went out of order as well... Watching my dad... I first remember playing Death Knights of Kyrnn back in the day, the 2nd of another series of gold box games. I first beat Champions of Kyrnn, then my dad made a joke about that being easy compared to Pool of Radiance.... Oh I'll show him! hhahaha.... and yeah, Pool is just so vast and big.... It's great though. Hope you get back to it, but this might have been a good one to get you sucked in with. Champions of Kyrnn is also a good one for those trying to get into the gold box games.
I've yet to complete Dark Queen of Kyrnn, kind of forgot about it after awhile. For being based on the same engine (most of them) they gave you such variety. Dark Queen had you walking around under the water... I've yet to even play the odd Science fiction Buck Rogers gold box games, but hey, there it is in space! Most of them I've completed several times, even the engine departures like Eye of the Beholder. Not Hillsfar; that game was stupid.... Always some of my favorite games of all time though. And for the most part, they never get covered, any version. You can't just get away with using the same engine over and over unless something special is there... And if it requires too much time? You make the time. My dad certainly did... You just slowly piece your way through it.... and YouTubers; Perhaps it's not the worst idea ever to simply not release a video until you've collected enough for a big game like this... Just saying... Nobody is going to care that I've been gone for a month if when I return I'm back with something special.
Needs to be more coverage of a game like this, and many others. People need to sit down and learn how to map, because it's not that hard to do, it does not waste time, it in fact enhances the experience so much... No clue book is required if one simply sets out to step in every square.... Nothing like winning one of these on your own... You've come this far Intric8, I hope you'll make that a goal for one of these... Cause I'm telling you, you're missing out on something special but you won't know until you try it. I've finished some of them 4 times and I always map fresh. Should I ever finish my Pool of Radiance review, I'll proudly be the only video to ever devote time on making a map, and thus learning the town. You don't even need the map if you've written the map, you know where you are. Those clue books keep your eyes on that book, end up wasting time if you ask me. Turn the non linear game into a linear one. If you're getting sucked in here; sooner rather than later, force yourself to map everything. Try to finish one without a guide. Wait too long and I'm with you, ain't no way I'm playing Pools of Darkness without the guide, too damn big.... Eye of the Beholder, stupid game turns you around and screws you over besides being huge... But most of them and a host of other games were nice and neat 15x15 squares from area to area. I can't imagine not mapping Pool of Radiance, which features one enormous outdoor area... I mapped it all on so many pieces of graph paper, even taped them together. The landscape etched out in your own squares.
I believe in Curse you'll be coming to a dungeon where you meet an apparition of a head, you get the impression he's insane... Cackles with laughter and comes out to heckle you now and then as you journey up and up, from level to level. You can map these areas and thus appreciate these moments he appears, connect with it, perhaps be scared and rest for better spells or to heal... It can work you up and simply help etch that into your memory.... - Or you can use the guide and go in a straight line to where the stairs are to go up. You'll see him very quickly, get annoyed of him, form no connection, forget it all.
One time, gotta try it. I'm going to try to show people it's a can't miss facet of gameplay in my never quite finished Pool of Radiance review.... But of course it's cool you're looking into them at all. Thanks for including us in this unfortunate drama you're going through.