User avatar
intric8
Seattle, WA, USA
Website

Posted Tue Mar 24, 2020 9:12 am

Work has been just nuts for me lately, which I realize I should be very thankful for. At the end of the night what I usually do is play games on the Amiga or C64 mainly, or visit some BBSes via Wifi modem (either on the A3000 or A1000 these days) to keep in touch with some friends around the country.

Last night, I was just too tired to focus on a puzzle laden game. I needed something to unwind and get to my center of Zen.

So I fired up Deluxe Paint III. Last year, for an art contest, I created an image of a Delorean flying with wheels up across an 80's synthwave landscape.

I very much enjoyed that exercise. It was relaxing, even though it was quite a bit of work. But it was fun work, and a great way to burn an hour or two each night until I felt I'd gotten the picture out of my head onto the Amiga's screen as close as I could.

Last night I decided to start working on a new piece. This is not the final work by any stretch, but it's a good start I think. I drew the logo by hand and very much enjoyed creating the red trim highlights and shadow effects. More to come on this one.
ET2BQQBU8AARQNk.jpg
ET2Vk4bVAAIqv1s.jpg

What are you all up to?

<3

User avatar
BloodyCactus
Lexington VA
Website

Posted Tue Mar 24, 2020 10:15 am

Writing code of course :) and world building to do a RPG campaign with my oldest (12). Going to run it in Fantasy AGE even tho he would prefer 5E. I am abstracting some of it from an unreleased CRPG, which I'm roughing out to convert to Amiga, but it is low priority, was called Fishguts.

This is my world so far (Wonderdraft is amazing), this is one continent of Longbrier, from a undrafted larger map. Large enough to have lots of adventures on.

(larger version link here)
Image

User avatar
intric8
Seattle, WA, USA
Website

Posted Tue Mar 24, 2020 11:26 am

I am really digging the Ultima vibes there.

User avatar
Zippy Zapp
CA, USA

Posted Tue Mar 24, 2020 12:39 pm

Awesome Work!

I am digging the logo. I miss those days of pixel art. I so want to free up some time to get back to it.

I am also digging that map. Nice job. Any Ultima like game is great in my book.


I have been trying to organize my mess of C64 disks and software. My Office with my computers in it is a disaster and I am overwhelmed by it. I am finally making headway with something I should have done 25 years ago when the stuff went into storage.

User avatar
intric8
Seattle, WA, USA
Website

Posted Wed Mar 25, 2020 10:54 am

I started adding the characters. This is where this composition and my lack of mastery of Deluxe Paint starts to rear its ugly head. But, it's also where I have an opportunity to learn and get better. I had to actually pull out the manual last night to read up on color ranges (again) because the UX is so unlike anything I've used for the past twenty years. But I got it to work.
IMG_0604.jpg
Drawing the little characters was actually a lot of fun.

IMG_0605.jpg
It blows me away how much detail I am able to infer with just two colors on the man's upturned face. It's this beautiful mix of impressionism and CRT blending FTW.

When I first started this painting I intentionally picked a 16 color palette. I like to prove to myself that sometimes less is more. And while some games offer 32 while others 256 (looking at you Eye of the Beholder) if the time is taken sometimes many can't really tell the difference.

I think this is one reason - beyond nostalgia - why so may people love trying to bling out the graphics on the C64. It's a very limited platform, but the artistry it can expose is sometimes jaw-dropping.

Anyway, adding the people to the painting wasn't the hard part. The hard part involves:
  • The characters will be standing on 3 rings, which are shaded by the light beam blast.The rings are tough (with my lack of skills) because DPIII doesn't have layers as I know them. ideally I'd put the people on separate layers and draw the rings behind them. Instead I've been drawing the rings right on top of the people's legs, then fixing the legs. I've restarted that section twice not liking the shading. But the freeform circle tool does a great job.
  • The "O" behind the characters (which I thought looked bad ass) gets washed out by the glowing light. Portraying that in 16 colors is not easy to say the least. I need to research how others have done this before in the past. Right now it's just solid white, and that's not the effect I'm going for. If I don't like where things land, I'll backtrack and eliminate the overall glow and just put a thin one around the characters, or just the guy's hands.
  • Getting the color gradient paint bucket to flip its directional flow. I can't seem to get that to work for some reason and it's kind of driving me crazy.
But this is all good times. Great way to relax at the end of a very busy day and work on these puzzles.

I'm doing this entirely with a mouse, by the way. I have a NOS art tablet that supposedly works with Amiga. I should try to hook that up and see if I can get it working as part of this, even though my main drawing is already in place.

User avatar
fxgogo
Website

Posted Wed Mar 25, 2020 4:33 pm

Loving the Tron artwork. One of my favourite films. So I am so way behind all of you. My machines have mostly been in storage with occasional play and backups occurring. I finally have the pieces to restore my 1200 to a working state with an accelerator in it. Still working on getting it to work on my broken Phillips 8833 mkII. Baby steps.

User avatar
intric8
Seattle, WA, USA
Website

Posted Wed Mar 25, 2020 6:07 pm

Turns out reversing gradient fills in DP3 isn't as hard as I thought it was. I was just dumbing it wrong. We don't have radial fills, but I can totally make this work. Sweet!
IMG_0606.jpg
Would you like your green slimy moss to go this way? Or that way?


User avatar
intric8
Seattle, WA, USA
Website

Posted Thu Mar 26, 2020 12:05 pm

Last night I came up with a workaround for the lack of layers in DP, and I think this is serving me well.

After reading some of the tutorials in the back of the manual, it occurred to me that I could save off large elements in the painting as individual brushes, which is a very interesting feature DP provides.

So, since I wanted the "O" as a layer, I selected it and made it a brush. Since I wanted the characters as a layer, I selected them and isolated them then save them off as a brush, too. I will do the same for the 3 rings later.

This is not a perfect solution, but it's pretty close. The only "hit" is if I use the canvas color (in my case, black) that color is also treated as transparent. So large sections of my character's clothes became transparent when I saved them off as a brush. But that's not too big of a deal.

Here's an example of creating a "character brush". This movie was a test - not the real deal. I just wanted to prove my idea would work.
I'm going to see if I can get this piece completed by the end of the week.
IMG_0609.png
It's time to do the rings, as a brush, once and for all! Time to do Flynn proud.


I'm really liking how it's shaping up now that I've gotten more educated (and flexible) around some of these tools. To think I did nearly all of the delorean picture by hand... lordy!

User avatar
McTrinsic

Posted Thu Mar 26, 2020 12:25 pm

Guess you found out why he is called Guybrush Threepwood. 😆

User avatar
intric8
Seattle, WA, USA
Website

Posted Fri Mar 27, 2020 4:45 pm

Calling my new Deluxe Paint painting done. I wish you guys could see my screen as the shadows on the disks really get lost here. Maybe if I make a few more pictures this year, I can pack them (and the Delorean) onto a floppy disk and mail them to people that might want them.

Anyway this was a fun way to spend an hour each night this week and take my mind off things. Hope you all find ways to do the same.

Keep that AmigaLove flowin'
tron-final.png
Greetings, programs!






Return to “The Lounge”