Ports of Call, by Aegis Development, Inc. (1986/87).
It's in extremely good condition, too, as you can see. (That's partly why it took me so long to acquire it; I simply won't invest in any damaged or incomplete boxed games anymore except under very special circumstances.)
Other than the knee-buckling masterpiece Defender of the Crown, Jim Sachs is often remembered for his artistic excellence with Centurion and in this game, Ports of Call.
There isn't very much information online about Aegis Software at all, which is a little bit odd. When I interviewed Jim Sachs in 2020 he mentioned the company a bit more than I'd seen elsewhere.
Jim Sachs:
Sachs added:Graphicraft was a very simplistic paint program written by RJ Mical, mostly to allow the Amiga in-house artists to show off what the Amiga could do. It was ported almost verbatim by Aegis, and called Aegis Images. I used both extensively for the first couple of months on the Amiga. Then Dan Silva created Deluxe Paint, which was light-years ahead of anything else, and I immediately switched to that.
In other words, some of the folks who wrote software at Aegis eventually would go on to create one of the most popular 3D packages of the 20th century. How kick ass is that?JDS: When I was working with Aegis, Allan Hastings wrote Aegis Videoscape 3D, and I played with that a lot. I modeled the Nautilus, with an eye toward doing 20,000 Leagues as a 3D project, but the quality just wasn’t there until Hastings and Stuart Ferguson went to NewTek and created Lightwave.
I'll get into this game later in the spring. I'm still deep into re-playing Dungeon Master 2 (for the third time). I'm almost to the Axe Men area so I should know if it's worth continuing or quitting at that stage. Looking forward to this one!